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运行时修改添加 PhysicsCollider 组件的 Node 的 group 属性,报错。 #4942
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原因: PhysicsCollider 组件并没有交给 CollisionManager 管理。 |
未能重现,能否用 2.1.2 版本在测试一次呢? |
2youyou2
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Jul 31, 2019
jareguo
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Aug 2, 2019
* commit 'a3de003db47b4afa537a97b829ad75069f48be95': fix browser breaking when playing audio on uc browser (#5048) fix vec2、vec3、vec4 parameters type error (#5064) Fix call node targetOff func has not remove node from target.__eventTargets array (#5052) add play and stop sub particle for editor mode (#5031) fix IE11's not supporting to Array.includes (#5033) fix issue #4942 BUG FIX: audio fail to register touch event listener && fix audio loading (#4991) fix ecScene null (#5000) Lifecycle: always call start, update, lateUpdate in try catch (#4941) Fix a memory leak caused by the render-data not being properly released! (#5025) avoid releasing builtin asset (#4915) fix auto sync prefab rotation and z invalid (#4975) revert fix pageview inertia invalid (#4945) (#4968) refine code (#4964) fix pageview inertia invalid (#4945) # Conflicts: # cocos2d/audio/CCAudio.js # cocos2d/core/graphics/graphics.js # cocos2d/core/load-pipeline/audio-downloader.js # cocos2d/core/platform/CCSys.js # cocos2d/core/renderer/index.js # cocos2d/core/utils/prefab-helper.js # cocos2d/renderer/render-data/render-data.js # cocos2d/tilemap/CCTiledMap.js
该问题已经修复 |
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Creator version?(版本号)
2.0.10
Affected platform?(受影响的平台)
Web, maybe ALL
How to reproduce?(如何重现)
为 node 添加 PhysicsCollider 组件
运行时修改 node 的 group 属性
JavaScript output or error produced?(报错信息和调用栈)
collider not added or already removed
Can't find testFunc for (cc.PhysicsBoxCollider, $s). cc.BoxCollider
Demo project?(demo 项目)
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