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avoid using persistNodeList directly #8314

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merged 2 commits into from Mar 2, 2021
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2 changes: 1 addition & 1 deletion cocos2d/core/CCDirector.js
Expand Up @@ -452,7 +452,7 @@ cc.Director.prototype = {
if (!CC_EDITOR) {
// auto release assets
CC_BUILD && CC_DEBUG && console.time('AutoRelease');
cc.assetManager._releaseManager._autoRelease(oldScene, scene, persistNodeList);
cc.assetManager._releaseManager._autoRelease(oldScene, scene, game._persistRootNodes);
CC_BUILD && CC_DEBUG && console.timeEnd('AutoRelease');
}

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4 changes: 2 additions & 2 deletions cocos2d/core/asset-manager/releaseManager.js
Expand Up @@ -181,8 +181,8 @@ var releaseManager = {
var sceneDeps = dependUtil._depends.get(newScene._id);
sceneDeps && (sceneDeps.persistDeps = []);
// transfer refs from persist nodes to new scene
for (let i = 0, l = persistNodes.length; i < l; i++) {
var node = persistNodes[i];
for (let key in persistNodes) {
var node = persistNodes[key];
var deps = _persistNodeDeps.get(node.uuid);
for (let i = 0, l = deps.length; i < l; i++) {
var dependAsset = assets.get(deps[i]);
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11 changes: 6 additions & 5 deletions test/qunit/unit-es5/test-finalizer.js
Expand Up @@ -197,7 +197,7 @@ test('AutoRelease', function () {

cc.assetManager.dependUtil._depends.add('scene 1', {deps: ['AAA', 'BBB', 'CCC', 'DDD']});
cc.assetManager.dependUtil._depends.add('scene 2', {deps: ['BBB', 'CCC']});
cc.assetManager._releaseManager._autoRelease(scene1, scene2, []);
cc.assetManager._releaseManager._autoRelease(scene1, scene2, {});
strictEqual(cc.assetManager.assets.count, 2, 'should equal to 2');
strictEqual(texB.refCount, 1, 'should equal to 1');
strictEqual(texC.refCount, 1, 'should equal to 1');
Expand All @@ -217,7 +217,7 @@ test('autoRelease_polyfill', function () {
cc.assetManager.assets.add('AAA', texA);
cc.loader.setAutoRelease(texA, true);
strictEqual(cc.assetManager.assets.count, 1, 'should equal to 1');
cc.assetManager._releaseManager._autoRelease(scene1, scene2, []);
cc.assetManager._releaseManager._autoRelease(scene1, scene2, {});
strictEqual(cc.assetManager.assets.count, 0, 'should equal to 0');
cc.assetManager._releaseManager.tryRelease = originalRelease;
});
Expand All @@ -241,16 +241,17 @@ test('persistNode', function () {
var persistNode = new cc.Node();
persistNode.addComponent(cc.Sprite).spriteFrame = sp;
cc.assetManager._releaseManager._addPersistNodeRef(persistNode);

var persistNodes = {};
persistNodes[persistNode.uuid] = persistNode;
cc.assetManager.dependUtil._depends.add('scene 1', {deps: ['AAA']});
cc.assetManager.dependUtil._depends.add('scene 2', {deps: []});
cc.assetManager._releaseManager._autoRelease(scene1, scene2, [persistNode]);
cc.assetManager._releaseManager._autoRelease(scene1, scene2, persistNodes);
strictEqual(cc.assetManager.assets.count, 1, 'should equal to 1');
strictEqual(cc.assetManager.assets.get('AAA'), sp, 'should equal to spriteFrame');
strictEqual(sp.refCount, 2, 'should equal to 2');
cc.assetManager._releaseManager._removePersistNodeRef(persistNode);
strictEqual(sp.refCount, 1, 'should equal to 1');
cc.assetManager._releaseManager._autoRelease(scene2, scene3, []);
cc.assetManager._releaseManager._autoRelease(scene2, scene3, {});
strictEqual(cc.assetManager.assets.count, 0, 'should equal to 0');
cc.assetManager._releaseManager.tryRelease = originalRelease;
});
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