Command line utility using the FBX SDK to convert FBX/Collada/Obj files to more runtime friendly formats. The FBX content is parsed into an in-memory datastructure. Pluggable writers then take this datastructure to generate the output. Send us a pull request if you want the writer for your engine/framework/app to be integrated. We'll build the converter for Windows, Linux and Mac.
The FBX parser is largely based on GamePlay SDK's encoder. We'll try to back-port any bug fixes or improvements.
Hangout notes https://docs.google.com/document/d/1nz-RexbymNtA4pW1B5tXays0tjByBvO8BJSKrWeU69g/edit#
You'll need premake and an installation of the FBX SDK. Once installed/downloaded, set the FBX_SDK_ROOT to the directory where you installed the FBX SDK. Then run one of the generate_XXX scripts. These will generate a Visual Studio/XCode project, or a Makefile.