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CCBReader Memory leak when pushScene (Cocos2d-X) #350

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allen-hsu opened this issue May 3, 2013 · 2 comments
Open

CCBReader Memory leak when pushScene (Cocos2d-X) #350

allen-hsu opened this issue May 3, 2013 · 2 comments
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@allen-hsu
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when i have two scene. i use cocosbuild and use CCBReader read ccbi. when i since "A" Scene call pushScene to "B". and i close my Application. i recive memory leak info.
if I popScene to "A". and not have memory leak info.

memory leak info:

Call Stack:
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\gui\cccontrolextension\ccscale9sprite.cpp (291): BladeAndSword_Plus.exe!cocos2d::extension::CCScale9Sprite::updateWithBatchNode + 0xA bytes
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\gui\cccontrolextension\ccscale9sprite.cpp (99): BladeAndSword_Plus.exe!cocos2d::extension::CCScale9Sprite::initWithBatchNode
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\gui\cccontrolextension\ccscale9sprite.cpp (546): BladeAndSword_Plus.exe!cocos2d::extension::CCScale9Sprite::initWithSpriteFrame + 0x69 bytes
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\gui\cccontrolextension\ccscale9sprite.cpp (564): BladeAndSword_Plus.exe!cocos2d::extension::CCScale9Sprite::initWithSpriteFrame + 0x2D bytes
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\gui\cccontrolextension\ccscale9sprite.cpp (571): BladeAndSword_Plus.exe!cocos2d::extension::CCScale9Sprite::createWithSpriteFrame + 0x1C bytes
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\gui\cccontrolextension\cccontrolbutton.cpp (516): BladeAndSword_Plus.exe!cocos2d::extension::CCControlButton::setBackgroundSpriteFrameForState + 0x9 bytes
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\ccbreader\cccontrolbuttonloader.cpp (96): BladeAndSword_Plus.exe!cocos2d::extension::CCControlButtonLoader::onHandlePropTypeSpriteFrame + 0x18 bytes
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\ccbreader\ccnodeloader.cpp (229): BladeAndSword_Plus.exe!cocos2d::extension::CCNodeLoader::parseProperties + 0x31 bytes
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\ccbreader\ccbreader.cpp (623): BladeAndSword_Plus.exe!cocos2d::extension::CCBReader::readNodeGraph + 0x24 bytes
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\ccbreader\ccbreader.cpp (734): BladeAndSword_Plus.exe!cocos2d::extension::CCBReader::readNodeGraph + 0xF bytes
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\ccbreader\ccbreader.cpp (357): BladeAndSword_Plus.exe!cocos2d::extension::CCBReader::readFileWithCleanUp + 0xA bytes
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\ccbreader\ccbreader.cpp (278): BladeAndSword_Plus.exe!cocos2d::extension::CCBReader::readNodeGraphFromData + 0xE bytes
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\ccbreader\ccbreader.cpp (255): BladeAndSword_Plus.exe!cocos2d::extension::CCBReader::readNodeGraphFromFile + 0x17 bytes
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\extensions\ccbreader\ccbreader.cpp (231): BladeAndSword_Plus.exe!cocos2d::extension::CCBReader::readNodeGraphFromFile
c:\workspace\projectspace\bsp\bsp-client\classes\scene\bstitlescene.cpp (114): BladeAndSword_Plus.exe!BSTitleScene::initLayer + 0x11 bytes
c:\workspace\projectspace\bsp\bsp-client\classes\scene\bstitlescene.cpp (90): BladeAndSword_Plus.exe!BSTitleScene::init + 0x8 bytes
c:\workspace\projectspace\bsp\bsp-client\classes\scene\bstitlescene.h (22): BladeAndSword_Plus.exe!BSTitleScene::create + 0xAE bytes
c:\workspace\projectspace\bsp\bsp-client\classes\bsframework.cpp (91): BladeAndSword_Plus.exe!BSFrameWork::init + 0x5 bytes
c:\workspace\projectspace\bsp\bsp-client\classes\appdelegate.cpp (74): BladeAndSword_Plus.exe!AppDelegate::applicationDidFinishLaunching + 0x20 bytes
c:\workspace\projectspace\bsp\bsp-client\lib\cocos2dx\cocos2dx\platform\win32\ccapplication.cpp (47): libcocos2d.dll!cocos2d::CCApplication::run + 0xF bytes
c:\workspace\projectspace\bsp\bsp-client\proj.win32\main.cpp (24): BladeAndSword_Plus.exe!wWinMain + 0x19 bytes
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c (528): BladeAndSword_Plus.exe!__tmainCRTStartup + 0x15 bytes
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c (377): BladeAndSword_Plus.exe!wWinMainCRTStartup

@corytrese
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This seems to be caused by placing a CCControlButton inside a CCSprite in a CCB scene hierarchy.

I'm detecting the leak with VLD.

@corytrese
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My workaround, until I figure out how to fix in CCReader and contribute ...

Bind the leaky controls in onAssignCCBMemberVariable

CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "ccCharacterImage1", CCControlButton*, this->ccCharacterImage1);

and then add this code in the deconstructor

ccCharacterImage1->removeAllChildren();
ccCharacterImage1->removeFromParent();
CC_SAFE_RELEASE_NULL(ccCharacterImage1);

For me, that fixed it.

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