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CocosBuilder, the visual editor for cocos2d

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Octocat-spinner-32 CocosBuilder Some change in file May 22, 2013
Octocat-spinner-32 CocosPlayer Fixes potential issue with redirection of stdout May 13, 2013
Octocat-spinner-32 Documentation Added known issue to docs May 01, 2013
Octocat-spinner-32 Examples Updated Cocos2d and CCBReader to latest versions May 21, 2013
Octocat-spinner-32 Graphics Started adding support for generating sprite sheets November 19, 2012
Octocat-spinner-32 PlugIn Exporters Added automatic copying to build directory for main project and plug-… March 14, 2012
Octocat-spinner-32 PlugIn Nodes Added automatic copying to build directory for main project and plug-… March 14, 2012
Octocat-spinner-32 jsdoc Added Javascript API documentation January 09, 2013
Octocat-spinner-32 scripts Fixes issue with build not being correctly cleaned with newer version… May 13, 2013
Octocat-spinner-32 version Added About window with current version number April 01, 2013
Octocat-spinner-32 .gitattributes Added gitattributes January 20, 2012
Octocat-spinner-32 .gitignore Added About window with current version number April 01, 2013
Octocat-spinner-32 .gitmodules Removed CocosDragonJS from examples January 29, 2013
Octocat-spinner-32 AUTHORS Added to authors January 24, 2013
Octocat-spinner-32 CHANGELOG Updated change log May 01, 2013
Octocat-spinner-32 LICENSE_CocosBuilder.txt Updated documentation and licenses March 13, 2012
Octocat-spinner-32 LICENSE_PSMTabBarControl.txt Updated documentation and licenses March 13, 2012
Octocat-spinner-32 LICENSE_RelativePath.txt Publish function now uses relative paths. April 04, 2012
Octocat-spinner-32 LICENSE_SCEvents.txt Updated documentation and licenses March 13, 2012
Octocat-spinner-32 LICENSE_Sparkle.txt Updated documentation and licenses March 13, 2012
Octocat-spinner-32 README.md Updated read me file January 18, 2013
README.md

CocosBuilder

CocosBuilder is a free tool (released under MIT-licence) for rapidly developing games and apps. CocosBuilder is built for Cocos2d's Javascript bindings, which means that your code, animations, and interfaces will run unmodified on iPhone, Android and HTML 5. If you prefer to go native all the way, there are readers available for cocos2d-iphone and cocos2d-x.

For more info and binary downloads, please visit cocosbuilder.com.

Getting started with the source

Cocos2d and other extensions are provided as a submodules to this project. To be able to compile the source code you need first check out the module. Change directory into the top (this) directory of CocosBuilder and run:

git clone https://github.com/cocos2d/CocosBuilder
cd CocosBuilder
git submodule update --init --recursive

When building CocosBuilder, make sure that "CocosBuilder" is the selected target (it may be some of the plug-in targets by default).

Still having trouble compiling CocosBuilder?

It is most likely still a problem with the submodules. Edit the .git/config file and remove the lines that are referencing submodules. Then change directory into the top directory and run:

git submodule update --init

When building CocosBuilder, make sure that "CocosBuilder" is the selected target (it may be some of the plug-in targets by default).

Running CocosPlayer

CocosBuilder has a companioning app called CocosPlayer. CocosPlayer let's you run your app directly on the device without compiling the complete project. All you need to set it up is running CocosPlayer on the same wireless network as CocosBuilder and they will automatically connect with each other.

To install CocosPlayer on your device (or in Simulator) you need to get the source code, either by downloading it from cocosbuilder.com or by cloning the git project (see above). Open the CocosPlayer project and install the app from Xcode.

License (MIT)

Copyright (c) 2011 Viktor Lidholt

Copyright (c) 2012 Zynga Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

CocosBuilder: http://www.cocosbuilder.com

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