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Merge pull request #217 from Dhilan007/master
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Add game demo FruitAttack
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dingpinglv committed Sep 17, 2013
2 parents db1ed10 + 9844adc commit 0222927
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81 changes: 81 additions & 0 deletions games/FruitAttack/cocos2d.js
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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
(function () {
var d = document;
var c = {
COCOS2D_DEBUG:2, //0 to turn debug off, 1 for basic debug, and 2 for full debug
box2d:false,
chipmunk:false,
showFPS:true,
frameRate:60,
loadExtension:true,
renderMode:1, //Choose of RenderMode: 0(default), 1(Canvas only), 2(WebGL only)
tag:'gameCanvas', //the dom element to run cocos2d on
engineDir:'../../../cocos2d/',
//SingleEngineFile:'',
appFiles:['src/CCNotificationCenter.js','src/WelcomeLayer.js','src/GameData.js',
'src/Pattern.js', 'src/PatternMatrix.js','src/ResultLayer.js']
};

if(!d.createElement('canvas').getContext){
var s = d.createElement('div');
s.innerHTML = '<h2>Your browser does not support HTML5 canvas!</h2>' +
'<p>Google Chrome is a browser that combines a minimal design with sophisticated technology to make the web faster, safer, and easier.Click the logo to download.</p>' +
'<a href="http://www.google.com/chrome" target="_blank"><img src="http://www.google.com/intl/zh-CN/chrome/assets/common/images/chrome_logo_2x.png" border="0"/></a>';
var p = d.getElementById(c.tag).parentNode;
p.style.background = 'none';
p.style.border = 'none';
p.insertBefore(s);

d.body.style.background = '#ffffff';
return;
}

window.addEventListener('DOMContentLoaded', function () {
//first load engine file if specified
var s = d.createElement('script');
/*********Delete this section if you have packed all files into one*******/
if (c.SingleEngineFile && !c.engineDir) {
s.src = c.SingleEngineFile;
}
else if (c.engineDir && !c.SingleEngineFile) {
s.src = c.engineDir + 'platform/jsloader.js';
}
else {
alert('You must specify either the single engine file OR the engine directory in "cocos2d.js"');
}
/*********Delete this section if you have packed all files into one*******/

//s.src = 'Packed_Release_File.js'; //IMPORTANT: Un-comment this line if you have packed all files into one

document.ccConfig = c;
s.id = 'cocos2d-html5';
d.body.appendChild(s);

//else if single file specified, load singlefile
});
})();
28 changes: 28 additions & 0 deletions games/FruitAttack/index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Fruit Attack</title>
<link rel="icon" type="image/GIF" href="res/favicon.ico"/>
<meta name="viewport" content="width=320,user-scalable=no"/>
<meta name="screen-orientation" content="portrait"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="full-screen" content="yes"/>
<meta name="x5-fullscreen" content="true"/>
<style>
body, canvas, div {
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
-khtml-user-select: none;
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
}
</style>
</head>
<body style="padding:0; margin: 0; background: #000;">

<canvas id="gameCanvas" width="800" height="450"></canvas>

</body>
</html>
<script src="cocos2d.js"></script>
60 changes: 60 additions & 0 deletions games/FruitAttack/main.js
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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
var cocos2dApp = cc.Application.extend({
config:document['ccConfig'],
ctor:function (scene) {
this._super();
this.startScene = scene;
cc.COCOS2D_DEBUG = this.config['COCOS2D_DEBUG'];
cc.initDebugSetting();
cc.setup(this.config['tag']);
cc.AppController.shareAppController().didFinishLaunchingWithOptions();
},
applicationDidFinishLaunching:function () {
if(cc.RenderDoesnotSupport()){
//show Information to user
alert("Browser doesn't support Canvas or WebGL");
return false;
}
// initialize director
var director = cc.Director.getInstance();
cc.EGLView.getInstance().setDesignResolutionSize(320,480,cc.RESOLUTION_POLICY.SHOW_ALL);

director.setDisplayStats(this.config['showFPS']);

// set FPS. the default value is 1.0/60 if you don't call this
director.setAnimationInterval(1.0 / this.config['frameRate']);

//load resources
cc.LoaderScene.preload(g_ressources, function(){
director.replaceScene(new this.startScene());
}, this);

return true;
}
});
var myApp = new cocos2dApp(MyGameScene);
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Binary file added games/FruitAttack/res/ProgressBarBack.png
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Binary file added games/FruitAttack/res/ProgressBarFront.png
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Binary file added games/FruitAttack/res/background.jpg
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