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cocos2d for iOS and OS X, built using Objective-C
Objective-C M C Other

Merge pull request #1270 from thayerandrews/v3.4-CCEffectStereo

CCEffectStereo - Experiment with red-cyan anaglyph 3D
latest commit d07cb19f31
Viktor Lidholt vlidholt authored
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Chipmunk7-ios.xcodeproj Fixes for AppStore
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Resources-iPad/Images Removing Kazmath
Resources CCEffectsTest - Make simple lighting test a bit more rigorous
UnitTests Add performance based node tests
cocos2d-tests-android Remove stale BridgeKit3 references
cocos2d-tests.xcodeproj Fixing warnings.
cocos2d-ui-tests CCEffectStereo - Experiment with red-cyan anaglyph 3D
cocos2d-ui added code samples to table/scroll view
cocos2d.xcodeproj CCEffectStereo - Experiment with red-cyan anaglyph 3D
cocos2d CCEffectStereo - Experiment with red-cyan anaglyph 3D
cocos2dMacFramework Fixes for AppStore
cocos2dMacFrameworkTests Fixes for AppStore
external Updates SSZip
tests Removing Kazmath
tools Update project name in docs
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API-Index.md Update project name in docs
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CCRendererGLSupport.m Cleaning up warnings.
CHANGELOG Removing Kazmath
DONORS Updated DONORS
Default-568h@2x.png Added Touch tests for Mac and iOS
Icon.png Opdated artwork
LICENSE_CCBReader.txt Adds licenses from the JS Bindings projects
LICENSE_Chipmunk.txt Updating the Chipmunk license.
LICENSE_CocosDenshion.txt Adds licenses from the JS Bindings projects
LICENSE_artwork.txt Fixes issue #1268
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README.md Merge branch 'v3.4' of https://github.com/collinjackson/cocos2d-iphone
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README.md

Cocos2D-SpriteBuilder

Cocos2D-SpriteBuilder is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and Android. It is based on the Cocos2D design, but instead of using Python it uses Swift or Objective-C.

Cocos2D-SpriteBuilder is:

  • Fast
  • Free
  • Easy to use
  • Community Supported

Creating New Projects

New Cocos2D projects are created with SpriteBuilder. SpriteBuilder is, just like Cocos2D, free and open source. You can get SpriteBuilder from spritebuilder.com or from the Mac App Store. Projects created using SpriteBuilder contains the complete Cocos2D source code, and after the project has been created using SpriteBuilder is optional.

SpriteBuilder also allows you to update the Cocos2D version in your project, to newest version, making it trivial to always keep you project updated to latest Cocos2D version.

You can find the full Cocos2D documentation and user guide at our documentation page.

Features

  • Scene management (workflow)
  • Transitions between scenes
  • Sprites and Sprite Sheets
  • Effects: Lens, Ripple, Waves, Liquid, etc.
  • Actions (behaviours):
    • Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
    • Composable actions: Sequence, Spawn, Repeat, Reverse
    • Ease Actions: Exp, Sin, Cubic, Elastic, etc.
    • Misc actions: CallFunc, OrbitCamera, Follow, Tween
  • Basic menus and buttons
  • Integrated with Chipmunk physics engine
  • Particle system
  • Fonts:
    • Fast font rendering using Fixed and Variable width fonts
    • Support for .ttf fonts
  • Tile Map support: Orthogonal, Isometric and Hexagonal
  • Parallax scrolling
  • Motion Streak
  • Render To Texture
  • Touch/Accelerometer on iOS
  • Touch/Mouse/Keyboard on Mac
  • Sound Engine support (CocosDenshion library) based on OpenAL
  • Integrated Slow motion/Fast forward
  • Fast textures: PVR compressed and uncompressed textures
  • Point based: RetinaDisplay mode compatible
  • Language: Objective-C
  • Open Source Commercial Friendly: Compatible with open and closed source projects
  • OpenGL ES 2.0 (iOS) / OpenGL 2.1 (Mac) based

Build Requirements

Mac OS X 10.6 (or newer), Xcode 4.2 (or newer)

Runtime Requirements

  • iOS 6.0 or newer for iOS games
  • Snow Leopard (v10.6) or newer for Mac games

Running Tests

  1. Select the test you want from Xcode Scheme chooser

  2. Then click on Xcode → Product → Run

Forum

Download from Github

$ git clone --recursive https://github.com/cocos2d/cocos2d-spritebuilder.git
$ cd cocos2d-spritebuilder
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