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fbx-conv "loses" clamping on materials #12546

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gykapur opened this issue Jun 25, 2015 · 1 comment
Open

fbx-conv "loses" clamping on materials #12546

gykapur opened this issue Jun 25, 2015 · 1 comment
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@gykapur
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gykapur commented Jun 25, 2015

Fbx-conv has a bug where we seem to "lose" whether a file has clamping on its textures or not. A working .obj file with clamping set to true for materials will have wrapModeU and wrapModeV set to REPEAT in the converted c3t file (and corresponding c3b) instead of "CLAMP".

If needed, send me an email and I can send an example material and obj file.

@pandamicro pandamicro added this to the unconfirmed milestone Jun 26, 2015
@gykapur
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gykapur commented Jun 26, 2015

A sample obj file is at http://tf3dm.com/3d-model/hn48-flying-car-10381.html . fbx-conv also loses the directory structure so I had to move the textures from the Maps folder to the main folder (I guess another bug) but I am a 3d newbie so please let me know if it's because I'm clueless to something.

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