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Fbx-conv has a bug where we seem to "lose" whether a file has clamping on its textures or not. A working .obj file with clamping set to true for materials will have wrapModeU and wrapModeV set to REPEAT in the converted c3t file (and corresponding c3b) instead of "CLAMP".
If needed, send me an email and I can send an example material and obj file.
The text was updated successfully, but these errors were encountered:
A sample obj file is at http://tf3dm.com/3d-model/hn48-flying-car-10381.html . fbx-conv also loses the directory structure so I had to move the textures from the Maps folder to the main folder (I guess another bug) but I am a 3d newbie so please let me know if it's because I'm clueless to something.
Fbx-conv has a bug where we seem to "lose" whether a file has clamping on its textures or not. A working .obj file with clamping set to true for materials will have wrapModeU and wrapModeV set to REPEAT in the converted c3t file (and corresponding c3b) instead of "CLAMP".
If needed, send me an email and I can send an example material and obj file.
The text was updated successfully, but these errors were encountered: