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Command line compile not working in 3.10 #15028

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digitalhoax opened this issue Feb 8, 2016 · 1 comment
Closed

Command line compile not working in 3.10 #15028

digitalhoax opened this issue Feb 8, 2016 · 1 comment

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@digitalhoax
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With 3.10, Visual Studio 2015 and the command line tools, a newly created cocos project does not compile on the command line. Steps to reproduce are:

C:\Users\winslave\Desktop>cocos new -l cpp compiletest

Copy template into C:\Users\winslave\Desktop\compiletest
Copying cocos2d-x files...
Rename project name from 'HelloCpp' to 'compiletest'
Replace the project name from 'HelloCpp' to 'compiletest'
Replace the project package name from 'org.cocos2dx.hellocpp' to 'org.cocos2dx.compiletest'
Replace the Mac bundle id from 'org.cocos2dx.hellocpp' to 'org.cocos2dx.compiletest'
Replace the iOS bundle id from 'org.cocos2dx.hellocpp' to 'org.cocos2dx.compiletest'
C:\Users\winslave\Desktop>cd compiletest

C:\Users\winslave\Desktop\compiletest>cocos compile -p win32
Building mode: debug
Building...
Required VS version : [2012, 2013]
Can't find correct Visual Studio's path in the registry.

3.9 projects are working as expected. Discussion in the cocos2d-x forums is here

@digitalhoax
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Was fixed in cocos2d/cocos2d-console#332 and is already merged. Thanks!

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