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With 3.10, Visual Studio 2015 and the command line tools, a newly created cocos project does not compile on the command line. Steps to reproduce are:
C:\Users\winslave\Desktop>cocos new -l cpp compiletest
Copy template into C:\Users\winslave\Desktop\compiletest
Copying cocos2d-x files...
Rename project name from 'HelloCpp' to 'compiletest'
Replace the project name from 'HelloCpp' to 'compiletest'
Replace the project package name from 'org.cocos2dx.hellocpp' to 'org.cocos2dx.compiletest'
Replace the Mac bundle id from 'org.cocos2dx.hellocpp' to 'org.cocos2dx.compiletest'
Replace the iOS bundle id from 'org.cocos2dx.hellocpp' to 'org.cocos2dx.compiletest'
C:\Users\winslave\Desktop>cd compiletest
C:\Users\winslave\Desktop\compiletest>cocos compile -p win32
Building mode: debug
Building...
Required VS version : [2012, 2013]
Can't find correct Visual Studio's path in the registry.
3.9 projects are working as expected. Discussion in the cocos2d-x forums is here
The text was updated successfully, but these errors were encountered:
With 3.10, Visual Studio 2015 and the command line tools, a newly created cocos project does not compile on the command line. Steps to reproduce are:
3.9 projects are working as expected. Discussion in the cocos2d-x forums is here
The text was updated successfully, but these errors were encountered: