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TransitionCrossFade not working on iPhoneX #18721

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retrobrain opened this issue Mar 9, 2018 · 0 comments
Open

TransitionCrossFade not working on iPhoneX #18721

retrobrain opened this issue Mar 9, 2018 · 0 comments
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@retrobrain
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  • cocos2d-x version: 3.16
  • devices test on: iPhone X, iPhone X Sumulator
  • developing environments
    • Xcode version: 9.2

Steps to Reproduce:

  1. Set the design resolution to 2048x3072 with FIXED_WIDTH as resolution policy
  2. Replace running scene with crossfade transition.
  3. The app gets to an assert in RenderTexture and closes:
    CCASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Could not attach texture to framebuffer");

I've attached a test project.
TransitionTest.zip

@drelaptop drelaptop added this to the 3.18 milestone May 23, 2018
@drelaptop drelaptop modified the milestones: 3.17.1, next Nov 12, 2018
@minggo minggo modified the milestones: 3.17.2, next Apr 30, 2019
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