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Set the design resolution to 2048x3072 with FIXED_WIDTH as resolution policy
Replace running scene with crossfade transition.
The app gets to an assert in RenderTexture and closes: CCASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Could not attach texture to framebuffer");
Steps to Reproduce:
CCASSERT(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Could not attach texture to framebuffer");
I've attached a test project.
TransitionTest.zip
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