You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi guys! We are using cocos2d-x v3.15 and we have a very big issue with the following crash (top 2nd crash). We can't reproduce it but based on our Crashlytics report, it is happening to thousands of users every month, on different model phones and ios versions.
Any ideas on how we can fix this problem will be appreciated. Searching the forum, the only ideas we have found is to set CC_TEXTURE_ATLAS_USE_VAO to 0, but since we can't reproduce, we are not aware if this will fix the issue. We are afraid to change CC_TEXTURE_ATLAS_USE_VAO from 0 to 1 as we will have to send live this change which might cause new crashes.
Also please let us know if you believe this might have been fixed in v3.16 or 3.17.
Thanks in advance
The text was updated successfully, but these errors were encountered:
Hi!
I'm using cocos creator 1.8.2, and this TextureAtlas::drawNumberOfQuads() issue is causing thousands of crashes (top 1 in the android vitals report on google developer console). Please help fix it! Any clue will be appreciated
Hi guys! We are using cocos2d-x v3.15 and we have a very big issue with the following crash (top 2nd crash). We can't reproduce it but based on our Crashlytics report, it is happening to thousands of users every month, on different model phones and ios versions.
Any ideas on how we can fix this problem will be appreciated. Searching the forum, the only ideas we have found is to set CC_TEXTURE_ATLAS_USE_VAO to 0, but since we can't reproduce, we are not aware if this will fix the issue. We are afraid to change CC_TEXTURE_ATLAS_USE_VAO from 0 to 1 as we will have to send live this change which might cause new crashes.
Also please let us know if you believe this might have been fixed in v3.16 or 3.17.
Thanks in advance
The text was updated successfully, but these errors were encountered: