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TextureAtlas::drawNumberOfQuads crashes #18743

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kyriakos89 opened this issue Mar 21, 2018 · 3 comments
Open

TextureAtlas::drawNumberOfQuads crashes #18743

kyriakos89 opened this issue Mar 21, 2018 · 3 comments

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@kyriakos89
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kyriakos89 commented Mar 21, 2018

Hi guys! We are using cocos2d-x v3.15 and we have a very big issue with the following crash (top 2nd crash). We can't reproduce it but based on our Crashlytics report, it is happening to thousands of users every month, on different model phones and ios versions.

screen shot 2018-03-21 at 11 25 45 am

Any ideas on how we can fix this problem will be appreciated. Searching the forum, the only ideas we have found is to set CC_TEXTURE_ATLAS_USE_VAO to 0, but since we can't reproduce, we are not aware if this will fix the issue. We are afraid to change CC_TEXTURE_ATLAS_USE_VAO from 0 to 1 as we will have to send live this change which might cause new crashes.

Also please let us know if you believe this might have been fixed in v3.16 or 3.17.

Thanks in advance

@monkeyibrowstudios
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Hi!
Did you try that option?
Did you find a solution?

@zhangxu924
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Hi!
I'm using cocos creator 1.8.2, and this TextureAtlas::drawNumberOfQuads() issue is causing thousands of crashes (top 1 in the android vitals report on google developer console). Please help fix it! Any clue will be appreciated

@drelaptop drelaptop added this to the 3.18 milestone May 22, 2018
@drelaptop drelaptop removed this from the 3.18 milestone May 22, 2018
@nauman-tintash
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Anybody seen if this has been fixed in a later version or not?

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