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I question whether this is available for all devices. I think the solution may need to be restrict text length to 2^16/4bytes (e.g. 16384). Not sure where the limit 20152 comes from, but maybe spaces don't affect the vert count and thus allow larger length limit?
I think that to support/fix this Issue cocos2d should handle creating additional vertex buffers in order to render beyond 10k letters. As a practical matter the only situation I see a need for this is in scrolling?
v3
LabelTTF
has a limit of 20,152. Some users want up to 30,000.The text was updated successfully, but these errors were encountered: