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Frozen Frames warning by Google Play Pre Lauch Report #19053

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oct-test opened this issue Sep 18, 2018 · 1 comment
Open

Frozen Frames warning by Google Play Pre Lauch Report #19053

oct-test opened this issue Sep 18, 2018 · 1 comment

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@oct-test
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oct-test commented Sep 18, 2018

I have released an Android game on Google Play and the pre-launch report from Google Play Console shows following warning for LG G6 and Huawei Mate 9 devices:
Frozen frames 66.67% of the frames took longer than 700ms to render

This warning is generated when the game is showing a static splash screen (no background data loading).

Is there a way to fix this issue? Per this discussion, the issue exists for the version 3.17 also.

  • cocos2d-x version: 3.16
  • devices test on: LG G6 and Huawei matte 9
@gestern
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gestern commented Sep 19, 2018

All the same and I confirm that the problem exists, it is especially strange that the problem exists on the supposedly fastest C++ 2d-engine.
image
I think should not talk about how Google reacts to lazy games on Play Store?

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