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I have released an Android game on Google Play and the pre-launch report from Google Play Console shows following warning for LG G6 and Huawei Mate 9 devices: Frozen frames 66.67% of the frames took longer than 700ms to render
This warning is generated when the game is showing a static splash screen (no background data loading).
Is there a way to fix this issue? Per this discussion, the issue exists for the version 3.17 also.
cocos2d-x version: 3.16
devices test on: LG G6 and Huawei matte 9
The text was updated successfully, but these errors were encountered:
All the same and I confirm that the problem exists, it is especially strange that the problem exists on the supposedly fastest C++ 2d-engine.
I think should not talk about how Google reacts to lazy games on Play Store?
I have released an Android game on Google Play and the pre-launch report from Google Play Console shows following warning for LG G6 and Huawei Mate 9 devices:
Frozen frames 66.67% of the frames took longer than 700ms to render
This warning is generated when the game is showing a static splash screen (no background data loading).
Is there a way to fix this issue? Per this discussion, the issue exists for the version 3.17 also.
The text was updated successfully, but these errors were encountered: