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[AVAudioSession setActive:withOptions:error:]: Deactivating an audio session that has running I/O. All I/O should be stopped or paused prior to deactivating the audio session.
#19209
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Akhrorjon opened this issue
Nov 27, 2018
· 0 comments
Not often happens but it happens. Background music is stopped when you switch between two apps(games written in cocos2d-x) but it easily played when switched to another scene, when this happens log shows this error ([AVAudioSession setActive:withOptions:error:]: Deactivating an audio session that has running I/O. All I/O should be stopped or paused prior to deactivating the audio session).
Rarely, when you switch between two apps, sound effects are also not played, and in order to play it, you have to restart the game.
Anybody has already faced this problem?
Any solution?
The text was updated successfully, but these errors were encountered:
Bug:
Anybody has already faced this problem?
Any solution?
The text was updated successfully, but these errors were encountered: