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we find some crash on ios version above ios 11
Thread 0 Crashed: 0 libsystem_kernel.dylib 0x000000020a047104 __pthread_kill + 8 1 libsystem_c.dylib 0x0000000209f9ed78 abort + 140 2 libGFXShared.dylib 0x000000020d758d6c gfxFreeTextureLevel + 0 3 GLEngine 0x000000022cb50af0 glTexImage2D_Exec + 1060 4 OpenGLES 0x000000020d7ba730 glTexImage2D + 108 5 xxxxx 0x0000000105cae34c cocos2d::Texture2D::initWithMipmaps+ 22963020 (cocos2d::_MipmapInfo*, int, cocos2d::Texture2D::PixelFormat, int, int) + 500 6 xxxxx 0x0000000105cae78c cocos2d::Texture2D::initWithImage+ 22964108 (cocos2d::Image*, cocos2d::Texture2D::PixelFormat) + 404 7 xxxxx 0x0000000105c6e880 cocos2d::TextureCache::addImage+ 22702208 (std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 208 8 xxxxx 0x0000000105c86b28 cocos2d::Sprite::setTexture+ 22801192 (std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 40 9 xxxxx 0x0000000105c143c4 cocostudio::timeline::TextureFrame::onEnter+ 22332356 (cocostudio::timeline::Frame*, int) + 116 10 xxxxx 0x0000000105c851f0 cocostudio::timeline::Timeline::stepToFrame+ 22794736 (int) + 64 11 xxxxx 0x0000000105c7810c cocostudio::timeline::ActionTimeline::stepToFrame+ 22741260 (int) + 100 12 xxxxx 0x0000000105c7720c cocostudio::timeline::ActionTimeline::step+ 22737420 (float) + 184 13 xxxxx 0x0000000105c36220 cocos2d::ActionManager::update+ 22471200 (float) + 156 14 xxxxx 0x0000000105c3493c std::__1::function<void (float)>::operator()+ 22464828 (float) const + 40 15 xxxxx 0x0000000105c22a64 cocos2d::Scheduler::update+ 22391396 (float) + 100 16 xxxxx 0x0000000105c2f848 cocos2d::Director::drawScene+ 22444104 () + 72 17 xxxxx 0x0000000105c30f68 cocos2d::Director::mainLoop+ 22450024 () + 56 18 QuartzCore 0x000000020e973854 CA::Display::DisplayLink::dispatch_items+ 67668 (unsigned long long, unsigned long long, unsigned long long) + 828 19 QuartzCore 0x000000020ea3c56c display_timer_callback+ 890220 (__CFMachPort*, void*, long, void*) + 272 20 CoreFoundation 0x000000020a418ff8 __CFMachPortPerform + 188 21 CoreFoundation 0x000000020a440844 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 56 22 CoreFoundation 0x000000020a43ff90 __CFRunLoopDoSource1 + 440 23 CoreFoundation 0x000000020a43ad48 __CFRunLoopRun + 2140 24 CoreFoundation 0x000000020a43a1cc CFRunLoopRunSpecific + 436 25 GraphicsServices 0x000000020c6b1584 GSEventRunModal + 100 26 UIKitCore 0x00000002376b1054 UIApplicationMain + 212 27 xxxxx 0x0000000104787638 main + 783928 (main.m:18) 28 libdyld.dylib 0x0000000209efabb4 start + 4
The text was updated successfully, but these errors were encountered:
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we find some crash on ios version above ios 11
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x000000020a047104 __pthread_kill + 8
1 libsystem_c.dylib 0x0000000209f9ed78 abort + 140
2 libGFXShared.dylib 0x000000020d758d6c gfxFreeTextureLevel + 0
3 GLEngine 0x000000022cb50af0 glTexImage2D_Exec + 1060
4 OpenGLES 0x000000020d7ba730 glTexImage2D + 108
5 xxxxx 0x0000000105cae34c cocos2d::Texture2D::initWithMipmaps+ 22963020 (cocos2d::_MipmapInfo*, int, cocos2d::Texture2D::PixelFormat, int, int) + 500
6 xxxxx 0x0000000105cae78c cocos2d::Texture2D::initWithImage+ 22964108 (cocos2d::Image*, cocos2d::Texture2D::PixelFormat) + 404
7 xxxxx 0x0000000105c6e880 cocos2d::TextureCache::addImage+ 22702208 (std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 208
8 xxxxx 0x0000000105c86b28 cocos2d::Sprite::setTexture+ 22801192 (std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 40
9 xxxxx 0x0000000105c143c4 cocostudio::timeline::TextureFrame::onEnter+ 22332356 (cocostudio::timeline::Frame*, int) + 116
10 xxxxx 0x0000000105c851f0 cocostudio::timeline::Timeline::stepToFrame+ 22794736 (int) + 64
11 xxxxx 0x0000000105c7810c cocostudio::timeline::ActionTimeline::stepToFrame+ 22741260 (int) + 100
12 xxxxx 0x0000000105c7720c cocostudio::timeline::ActionTimeline::step+ 22737420 (float) + 184
13 xxxxx 0x0000000105c36220 cocos2d::ActionManager::update+ 22471200 (float) + 156
14 xxxxx 0x0000000105c3493c std::__1::function<void (float)>::operator()+ 22464828 (float) const + 40
15 xxxxx 0x0000000105c22a64 cocos2d::Scheduler::update+ 22391396 (float) + 100
16 xxxxx 0x0000000105c2f848 cocos2d::Director::drawScene+ 22444104 () + 72
17 xxxxx 0x0000000105c30f68 cocos2d::Director::mainLoop+ 22450024 () + 56
18 QuartzCore 0x000000020e973854 CA::Display::DisplayLink::dispatch_items+ 67668 (unsigned long long, unsigned long long, unsigned long long) + 828
19 QuartzCore 0x000000020ea3c56c display_timer_callback+ 890220 (__CFMachPort*, void*, long, void*) + 272
20 CoreFoundation 0x000000020a418ff8 __CFMachPortPerform + 188
21 CoreFoundation 0x000000020a440844 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 56
22 CoreFoundation 0x000000020a43ff90 __CFRunLoopDoSource1 + 440
23 CoreFoundation 0x000000020a43ad48 __CFRunLoopRun + 2140
24 CoreFoundation 0x000000020a43a1cc CFRunLoopRunSpecific + 436
25 GraphicsServices 0x000000020c6b1584 GSEventRunModal + 100
26 UIKitCore 0x00000002376b1054 UIApplicationMain + 212
27 xxxxx 0x0000000104787638 main + 783928 (main.m:18)
28 libdyld.dylib 0x0000000209efabb4 start + 4
The text was updated successfully, but these errors were encountered: