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feat: Add Unity as a supported framework by codacy-roslyn IO-100 #1476

Merged
merged 10 commits into from
Nov 4, 2022
21 changes: 14 additions & 7 deletions docs/getting-started/supported-languages-and-tools.md
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Expand Up @@ -78,13 +78,6 @@ The table below lists all languages and frameworks that Codacy supports and the
<td><a href="https://pmd.github.io/pmd/pmd_userdocs_cpd.html">PMD CPD</a></td>
<td>-</td>
</tr>
<tr>
<td>C#</td>
<td><a href="https://github.com/SonarSource/sonar-dotnet">Sonar C#</a></td>
<td></td>
<td><a href="https://pmd.github.io/pmd/pmd_userdocs_cpd.html">PMD CPD</a></td>
<td><a href="https://github.com/SonarSource/sonar-dotnet">SonarC#</a></td>
</tr>
<tr>
<td>C++</td>
<td><a href="https://clang.llvm.org/extra/clang-tidy/">Clang-Tidy</a><a href="#client-side"><sup>1</sup></a>,
Expand All @@ -94,6 +87,13 @@ The table below lists all languages and frameworks that Codacy supports and the
<td><a href="https://pmd.github.io/pmd/pmd_userdocs_cpd.html">PMD CPD</a></td>
<td>-</td>
</tr>
<tr>
<td>C#</td>
<td><a href="https://github.com/SonarSource/sonar-dotnet">Sonar C#</a></td>
<td></td>
<td><a href="https://pmd.github.io/pmd/pmd_userdocs_cpd.html">PMD CPD</a></td>
<td><a href="https://github.com/SonarSource/sonar-dotnet">SonarC#</a></td>
</tr>
<tr>
<td>CoffeeScript</td>
<td><a href="http://www.coffeelint.org/">CoffeeLint</a></td>
Expand Down Expand Up @@ -340,6 +340,13 @@ The table below lists all languages and frameworks that Codacy supports and the
<td><a href="https://github.com/kucherenko/jscpd">jscpd</a></td>
<td><a href="https://eslint.org/">ESLint</a></td>
</tr>
<tr>
<td>Unity</td>
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<td><a href="https://github.com/microsoft/Microsoft.Unity.Analyzers">Unity Roslyn Analyzers</a><a href="#client-side"><sup>1</sup></a></td>
<td></td>
<td>-</td>
<td>-</td>
</tr>
<tr>
<td>Velocity</td>
<td><a href="https://pmd.github.io/">PMD</a></td>
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4 changes: 4 additions & 0 deletions docs/related-tools/codacy-plugin-tools.md
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Expand Up @@ -156,6 +156,10 @@ The Codacy GitHub repositories list the version and extra plugins supported by e
<td><a href="https://github.com/codacy/codacy-remark-lint" class="skip-vale">codacy/codacy-remark-lint</a></td>
</tr>
<tr>
<td><a href="https://github.com/microsoft/Microsoft.Unity.Analyzers">Unity Roslyn Analyzers</a></td>
<td><a href="https://github.com/codacy/codacy-roslyn" class="skip-vale">codacy/codacy-roslyn</a></td>
</tr>
<tr>
<td><a href="https://github.com/rubocop/rubocop">RuboCop</a></td>
<td><a href="https://github.com/codacy/codacy-rubocop" class="skip-vale">codacy/codacy-rubocop</a></td>
</tr>
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6 changes: 6 additions & 0 deletions docs/related-tools/local-analysis/client-side-tools.md
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Expand Up @@ -88,6 +88,12 @@ The table below describes the supported client-side tools and includes links to
<td>Faux Pas inspects your iOS or Mac app's Xcode project and warns about possible bugs, as well as about maintainability and style issues.</td>
<td><a href="https://github.com/codacy/codacy-faux-pas#usage">Running Faux Pas</a> (standalone)</td>
</tr>
<tr>
<td>Unity</td>
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<td><a href="https://github.com/microsoft/Microsoft.Unity.Analyzers">Unity Roslyn Analyzers</a></td>
<td>Unity-specific diagnostics for CSharp Unity projects.</td>
<td><a href="https://github.com/codacy/codacy-roslyn#usage">Running Unity Roslyn Analyzers</a> (standalone)</td>
</tr>
</table>

## See also
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1 change: 1 addition & 0 deletions docs/repositories-configure/codacy-configuration-file.md
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Expand Up @@ -119,6 +119,7 @@ pylintpython3
remark-lint
revive
rubocop
roslyn
scalastyle
shellcheck
sonarscharp
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1 change: 1 addition & 0 deletions docs/repositories-configure/configuring-code-patterns.md
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Expand Up @@ -339,6 +339,7 @@ The table below lists the configuration file names that Codacy detects and suppo
- Gosec
- Jackson Linter
- PSScriptAnalyzer
- Unity Roslyn Analyzers
- ShellCheck
- SQLint
- Staticcheck
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