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MoneyMadeScreen.cs
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MoneyMadeScreen.cs
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// Decompiled with JetBrains decompiler
// Type: StardewValley.MoneyMadeScreen
// Assembly: Stardew Valley, Version=1.2.6400.27469, Culture=neutral, PublicKeyToken=null
// MVID: 77B7094A-F6F0-4ACC-91F4-E335E2733EDB
// Assembly location: D:\SteamLibrary\steamapps\common\Stardew Valley\Stardew Valley.exe
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using System.Linq;
namespace StardewValley
{
public class MoneyMadeScreen
{
private Dictionary<ShippedItem, int> shippingItems = new Dictionary<ShippedItem, int>();
private float starScale = 1f;
private const int timeToDisplayEachItem = 200;
public bool complete;
public bool canProceed;
public bool throbUp;
public bool day;
private int currentItemIndex;
private int timeOnCurrentItem;
private int total;
public MoneyMadeScreen(List<Object> shippingItems, int timeOfDay)
{
if (timeOfDay < 2000)
this.day = true;
int randomItemFromSeason = Utility.getRandomItemFromSeason(Game1.currentSeason, 0, false);
int num1 = Game1.cropsOfTheWeek[(Game1.dayOfMonth - 1) / 7];
foreach (Object shippingItem in shippingItems)
{
ShippedItem key = new ShippedItem(shippingItem.ParentSheetIndex, shippingItem.Price, shippingItem.name);
int num2 = shippingItem.Price * shippingItem.Stack;
if (shippingItem.ParentSheetIndex == randomItemFromSeason)
num2 = (int) ((double) num2 * 1.20000004768372);
if (shippingItem.ParentSheetIndex == num1)
num2 = (int) ((double) num2 * 1.10000002384186);
if (shippingItem.Name.Contains("="))
num2 += num2 / 2;
int num3 = num2 - num2 % 5;
if (this.shippingItems.ContainsKey(key))
{
Dictionary<ShippedItem, int> shippingItems1 = this.shippingItems;
ShippedItem shippedItem = key;
ShippedItem index1 = shippedItem;
int num4 = shippingItems1[index1];
ShippedItem index2 = shippedItem;
int num5 = num4 + 1;
shippingItems1[index2] = num5;
}
else
this.shippingItems.Add(key, shippingItem.Stack);
this.total = this.total + num3;
}
}
public void update(int milliseconds, bool keyDown)
{
if (!this.complete)
{
this.timeOnCurrentItem = this.timeOnCurrentItem + (keyDown ? milliseconds * 2 : milliseconds);
if (this.timeOnCurrentItem >= 200)
{
this.currentItemIndex = this.currentItemIndex + 1;
Game1.playSound("shiny4");
this.timeOnCurrentItem = 0;
if (this.currentItemIndex == this.shippingItems.Count)
this.complete = true;
}
}
else
{
this.timeOnCurrentItem = this.timeOnCurrentItem + (keyDown ? milliseconds * 2 : milliseconds);
if (this.timeOnCurrentItem >= 1000)
this.canProceed = true;
}
this.starScale = !this.throbUp ? this.starScale - 0.01f : this.starScale + 0.01f;
if ((double) this.starScale >= 1.20000004768372)
{
this.throbUp = false;
}
else
{
if ((double) this.starScale > 1.0)
return;
this.throbUp = true;
}
}
public void draw(GameTime gametime)
{
if (this.day)
Game1.graphics.GraphicsDevice.Clear(Utility.getSkyColorForSeason(Game1.currentSeason));
Game1.drawTitleScreenBackground(gametime, this.day ? "_day" : "_night", Utility.weatherDebrisOffsetForSeason(Game1.currentSeason));
Viewport viewport = Game1.graphics.GraphicsDevice.Viewport;
int height = viewport.TitleSafeArea.Height - Game1.tileSize * 2;
viewport = Game1.graphics.GraphicsDevice.Viewport;
int x1 = viewport.TitleSafeArea.X;
viewport = Game1.graphics.GraphicsDevice.Viewport;
int num1 = viewport.Width / 2;
int x2 = x1 + num1 - (int) ((double) ((this.shippingItems.Count / (height / Game1.tileSize - 4) + 1) * Game1.tileSize) * 3.0);
viewport = Game1.graphics.GraphicsDevice.Viewport;
int y1 = viewport.TitleSafeArea.Y + Game1.tileSize;
int width = (int) ((double) ((this.shippingItems.Count / (height / Game1.tileSize - 4) + 1) * Game1.tileSize) * 6.0);
Game1.drawDialogueBox(x2, y1, width, height, false, true, (string) null, false);
int num2 = height - Game1.tileSize * 3;
Point point = new Point(x2 + Game1.tileSize, y1 + Game1.tileSize);
for (int index = 0; index < this.currentItemIndex; ++index)
{
SpriteBatch spriteBatch1 = Game1.spriteBatch;
Texture2D objectSpriteSheet = Game1.objectSpriteSheet;
double num3 = (double) (point.X + index * Game1.tileSize / (num2 - Game1.tileSize * 2) * Game1.tileSize * 4 + Game1.tileSize / 2);
int num4 = index * Game1.tileSize % (num2 - Game1.tileSize * 2) - index * Game1.tileSize % (num2 - Game1.tileSize * 2) % Game1.tileSize;
viewport = Game1.graphics.GraphicsDevice.Viewport;
int y2 = viewport.TitleSafeArea.Y;
double num5 = (double) (num4 + y2 + Game1.tileSize * 3 + Game1.tileSize / 2);
Vector2 position1 = new Vector2((float) num3, (float) num5);
Rectangle? sourceRectangle = new Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.objectSpriteSheet, this.shippingItems.Keys.ElementAt<ShippedItem>(index).index, -1, -1));
Color white = Color.White;
double num6 = 0.0;
Vector2 origin = new Vector2((float) (Game1.tileSize / 2), (float) (Game1.tileSize / 2));
double num7 = this.shippingItems.Keys.ElementAt<ShippedItem>(index).name.Contains("=") ? (double) this.starScale : 1.0;
int num8 = 0;
double num9 = 0.999998986721039;
spriteBatch1.Draw(objectSpriteSheet, position1, sourceRectangle, white, (float) num6, origin, (float) num7, (SpriteEffects) num8, (float) num9);
SpriteBatch spriteBatch2 = Game1.spriteBatch;
SpriteFont dialogueFont = Game1.dialogueFont;
string text = "x" + (object) this.shippingItems[this.shippingItems.Keys.ElementAt<ShippedItem>(index)] + " : " + (object) (this.shippingItems.Keys.ElementAt<ShippedItem>(index).price * this.shippingItems[this.shippingItems.Keys.ElementAt<ShippedItem>(index)]) + "g";
double num10 = (double) (point.X + index * Game1.tileSize / (num2 - Game1.tileSize * 2) * Game1.tileSize * 4 + Game1.tileSize);
double num11 = (double) (index * Game1.tileSize % (num2 - Game1.tileSize * 2) - index * Game1.tileSize % (num2 - Game1.tileSize * 2) % Game1.tileSize + Game1.tileSize / 2) - (double) Game1.dialogueFont.MeasureString("9").Y / 2.0;
viewport = Game1.graphics.GraphicsDevice.Viewport;
double y3 = (double) viewport.TitleSafeArea.Y;
double num12 = num11 + y3 + (double) (Game1.tileSize * 3);
Vector2 position2 = new Vector2((float) num10, (float) num12);
Color textColor = Game1.textColor;
spriteBatch2.DrawString(dialogueFont, text, position2, textColor);
}
if (!this.complete)
return;
SpriteBatch spriteBatch = Game1.spriteBatch;
SpriteFont dialogueFont1 = Game1.dialogueFont;
string text1 = Game1.content.LoadString("Strings\\StringsFromCSFiles:MoneyMadeScreen.cs.3854", (object) this.total);
double num13 = (double) (x2 + width - Game1.tileSize) - (double) Game1.dialogueFont.MeasureString("Total: " + (object) this.total).X;
viewport = Game1.graphics.GraphicsDevice.Viewport;
double num14 = (double) (viewport.TitleSafeArea.Bottom - Game1.tileSize * 5 / 2);
Vector2 position = new Vector2((float) num13, (float) num14);
Color textColor1 = Game1.textColor;
spriteBatch.DrawString(dialogueFont1, text1, position, textColor1);
}
}
}