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failure_message_overrides.en.yml
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failure_message_overrides.en.yml
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---
en:
data:
failure_message_overrides:
Code Studio Puzzle Challenge 1 - Artist_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 10 - Bee_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 10b - Bee_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 11 - Artist_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 12 - Artist_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 13 - Artist_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 14 - Artist_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 2 - Artist_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 3 - Artist_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 4 - Artist_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 5 - Bee_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 6 - Bee_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 7 - Bee_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 8 - Bee_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge 9 - Bee_failure_message_override: "Nice attempt!
Try again to get it right."
Code Studio Puzzle Challenge Var - Artist_failure_message_override: "Nice attempt!
Try again to get it right."
Course 4 Artist Vars 10_failure_message_override: "Make sure you use the sides
variable!"
Course 4 Playlab For Loops 4b_failure_message_override: "Remember, both characters
should get to their flags in the same number of moves!"
Course 4 Playlab For Loops 5b_failure_message_override: "Remember, both characters
need to stop in the same place."
Eval Strings Images .2_failure_message_override: "Make sure you append the
string \"Universe\" to make the code create \"Hello, Universe\""
Kiki_StarWars_Test_5_failure_message_override: "Game over!"
MC HOC 2016 Level 1_failure_message_override: "To go on, you’ll need to collect
wool. To collect the wool, use the arrow keys to walk to the sheep and then
press the spacebar or click the game to shear the sheep. And, don’t forget
to add the “Drop Wool” block to your code."
MC HOC 2016 Level 2-2_failure_message_override: "Use `move forward` and `turn`
commands to get your chicken moving."
MC HOC 2016 Level 2_failure_message_override: "Use Move Forward and Turn commands
to get your chicken moving."
MC HOC 2016 Level 3_failure_message_override: "Use a `forever do` block and
`move forward` and `turn` commands to keep your chicken wandering."
MC HOC 2016 Level 4_failure_message_override: "If the chickens are all moving
in the same direction, use `turn random` to make the chickens turn randomly
left or right."
MC HOC 2016 Level 5_failure_message_override: "Try using 'Forever Do' with
'Move a Step Toward the Player'."
MC HOC 2016 Level 6_failure_message_override: "Use the `spawn zombie` command
under `when night` to spawn at least three zombies. Then, add `move a step
toward player` to their `when spawned` event with a loop to help them chase
you. If they’re too fast, add a `wait` command to slow them down."
MC HOC 2016 Level 7_failure_message_override: "Did you forget a step? The cow
needs to get to the pasture AND give milk."
MC HOC 2016 Level 8_failure_message_override: "You need to use the exploding
Creeper to blow up the wall so you can reach your sheep."
MC HOC 2016 Level 9_failure_message_override: "Oh No! You need to stop ALL
of the zombies in order to save the village. Get the Iron Golem to help you!"
MC HOC 2016 Nerop_failure_message_override: "To go on, you’ll need to collect
wool. To collect the wool, use the arrow keys to walk to the sheep and then
press the spacebar or click the game to shear the sheep. And, don’t forget
to add the “Drop Wool” block to your code."
MC HOC 2016 New Drop_failure_message_override: "Use the arrow keys to walk
to the sheep and press space bar or click the game board to use the sheep.
And, don’t forget to add the 'Drop' block to your code."
MC HOC 2016 New Spawn_failure_message_override: "Place `spawn sheep` under
`when run`."
MC HOC 2016 New Walk_failure_message_override: "To open the door, press the
space bar or touch the game board while facing it. Walk inside to continue."
MC HOC 2016 New pn_failure_message_override: "To go on, you’ll need to collect
wool. To collect the wool, use the arrow keys to walk to the sheep and then
press the spacebar or click the game to shear the sheep. And, don’t forget
to add the “Drop Wool” block to your code."
MC HOC 2016 SCORE LEVEL_failure_message_override: "If you're having trouble
tagging 5 Golems, try changing the score to 2 per tag."
MC HOC 2016 Village Test_failure_message_override: "You need to make the Iron
Golem chase and attack the zombies to win."
WhileAdventure_failure_message_override: "Congratulations! You gathered X
coins!"
courseE_playLab_scaffold3_failure_message_override: "You must add two or more
new actors to your game and program them to move."
grade4_scaffolded_project3_failure_message_override: "You must add two or more
new actors that move to your game."
kikiTesta_failure_message_override: "Congratulations! You gathered X coins!"
sample1_failure_message_override: "Congratulations! You gathered X coins!"
sample4_failure_message_override: "Congratulations! You gathered X coins!"
sample6_failure_message_override: "Not quite. Keep trying! [Move to Play
Zone]"
sample8_failure_message_override: "Congratulations! You gathered X coins!"