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Merge branch 'master' of github.com:code4game/libgltf into master
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alexchicn committed Oct 12, 2020
2 parents 95a10fb + b512cda commit 0e9c9a3
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5 changes: 5 additions & 0 deletions .github/FUNDING.yml
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# These are supported funding model platforms

#github: alexchicn
patreon: c4gio
custom: https://c4gio.itch.io/
1 change: 1 addition & 0 deletions README.md
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[![The MIT License](https://img.shields.io/badge/license-MIT-blue.svg?style=flat)](https://github.com/code4game/libgltf/blob/master/LICENSE.md)

[![Pipeline status](https://gitlab.com/c4g/gltf/libgltf/badges/master/pipeline.svg)](https://gitlab.com/c4g/gltf/libgltf/commits/master)
[![Build Status in azure](https://dev.azure.com/c4gio/c4gbuilder/_apis/build/status/code4game.libgltf)](https://dev.azure.com/c4gio/c4gbuilder/_build/latest?definitionId=3)
[![Build status in linux and macos](https://travis-ci.org/code4game/libgltf.svg?branch=master)](https://travis-ci.org/code4game/libgltf)
[![Build status in windows](https://ci.appveyor.com/api/projects/status/jkx8aoyafsn9ce4t?svg=true)](https://ci.appveyor.com/project/code4game/libgltf)

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22 changes: 22 additions & 0 deletions azure-pipelines.yml
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jobs:
- job: Linux
pool:
vmImage: 'ubuntu-16.04'
steps:
- script: |
mkdir build
cd build
cmake -G "Unix Makefiles" ../
make libgltf
cd ../
- job: macOS
pool:
vmImage: 'macOS-10.13'
steps:
- script: |
mkdir build
cd build
cmake -G "Unix Makefiles" ../
make libgltf
cd ../

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