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update docs
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alexchicn committed Oct 15, 2020
1 parent 345ef22 commit 97e4345
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10 changes: 7 additions & 3 deletions README.md
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Expand Up @@ -24,14 +24,18 @@ It was used in [glTFForUE4](https://github.com/code4game/glTFForUE4).
* Cross platform
* C++11
* Supports the Unicode and UTF8
* Supports the `KHR_draco_mesh_compression` - [Google's Draco]
* Supports the `KHR_lights_punctual`
* Supports some extension:
* `KHR_draco_mesh_compression` - [Google's Draco]
* `KHR_lights_punctual`
* `KHR_materials_pbrSpecularGlossiness`
* `KHR_materials_clearcoat`
* ...
* Platforms
* Windows (Win32 and x64)
* Linux
* macOS
* Android (armeabi-v7a, armeabi-v7a-with-neon, arm64-v8a, x86 and x86_64)
* iOS (simulator, iOS, tvOS and watchOS)
* iOS (iOS, watchOS and simulator)

## Getting Started

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8 changes: 6 additions & 2 deletions docs/index.rst
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Expand Up @@ -23,8 +23,12 @@ Features
* Cross platform
* C++11
* Supports the Unicode and UTF8
* Supports the `KHR_draco_mesh_compression` - `Google's Draco`_
* Supports the `KHR_lights_punctual`
* Supports some extension:
* `KHR_draco_mesh_compression` - `Google's Draco`_
* `KHR_lights_punctual`
* `KHR_materials_pbrSpecularGlossiness`
* `KHR_materials_clearcoat`
* ...
* Platforms
* Windows (Win32 and x64)
* Linux
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