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deconstruction.html
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deconstruction.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Jason Pollock Deconstruction</title>
<style>
body {
margin: 0px;
padding: 0px;
}
#canvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script>
// Create a variable for the canvas and contect
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
// Add a function to keep the cavas 100% width and height
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
context.clearRect(0, 0, canvas.width, canvas.height);
}
window.addEventListener('resize', resizeCanvas, false);
resizeCanvas();
// Create vairables for any data that needs to be tracked
let x = null;
let y = null;
let previousX = null;
let previousY = null;
let width = null;
let colour = '#000000';
// Add the drawing code on mouse move
canvas.addEventListener('mousemove', function(event){
// Save the position from last mouse move
previousX = x;
previousY = y;
// Get the new position of the mouse
x = event.clientX;
y = event.clientY;
// If this is the second mouse move
if(previousX != null)
{
// Calculate the horizontal move distance
let distanceX = Math.round(x - previousX);
if(distanceX < 0) distanceX *= -1;
// Calcualte the vertical move distance
let distanceY = Math.round(y - previousY);
if(distanceY < 0) distanceY *= -1;
// Calcualte the diagonal distance
let distance = Math.hypot(distanceX,distanceY);
if(distance > 50) distance = 50;
// Start a new path
context.beginPath()
// Calculate the width based on the distance moved
let targetWidth = Math.round((50 - distance) / 3);
if(targetWidth < 3) targetWidth = 3;
// Instead of settig the width, we ease it
if(width == null) width = targetWidth;
else if(targetWidth < width) width --;
else if(targetWidth > width) width ++;
// Set the colour and width
context.strokeStyle = colour;
context.lineWidth = width;
// Draw the line
context.moveTo(previousX,previousY);
context.lineTo(x, y);
context.stroke();
// If the mosue if movin slow, draw a large circle
if(distance < 5)
{
context.fillStyle = colour;
context.beginPath();
context.arc(x, y, 50 - distance + Math.random() * 40, 0, 2 * Math.PI);
context.fill();
}
// If the mosue is moving fast, draw a circle the size of the stroke
// This prevents the line from looking lke a bunch of rectangles
else
{
context.fillStyle = colour;
context.beginPath();
context.arc(x, y, width / 2, 0, 2 * Math.PI);
context.fill();
}
// Add some random spatter
if(Math.random() > 0.8)
{
context.fillStyle = colour;
context.beginPath();
context.arc(
x - 20 + Math.random() * 40,
y - 20 + Math.random() * 40,
2 + Math.random() * 4, 0, 2 * Math.PI);
context.fill();
}
}
});
// This function changes the colour to a random colour when
// the canvas is clicked
canvas.addEventListener('click', function(){
colour = '#' + Math.floor(Math.random()*16777215).toString(16).padStart(6, '0').toUpperCase();
});
</script>
</body>
</html>