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lcdtest
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lcdtest
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#!/usr/bin/env python
#
# lcdtest.py
#
# Copyright 2009 Matthew Brush <mbrush AT leftclick DOT ca>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
# MA 02110-1301, USA.
import os, sys, random
import pygame
from pygame.locals import *
def main():
pygame.init()
clock = pygame.time.Clock()
inf = pygame.display.Info()
win_size = (inf.current_w, inf.current_h)
screen = pygame.display.set_mode(win_size)
pygame.display.set_caption('Monitor Manager')
pygame.mouse.set_visible(0)
pygame.display.toggle_fullscreen()
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((255,255,255))
pygame.key.set_repeat(100,100)
screen.blit(background, (0, 0))
pygame.display.flip()
(r,g,b) = (0,0,0)
incr = 1
rgb_cnt = 0
font = pygame.font.Font(None,24)
font2 = pygame.font.Font(None, 32)
text1 = font2.render('LCD Pixel Tester', True, (255,255,255))
text2 = font.render('Press <R>, <G> or <B> to increment that color', True, (255,255,255))
text3 = font.render('Press <SPACE> to generate a random color', True, (255,255,255))
text4 = font.render('Press <ENTER> to switch to black', True, (255,255,255))
text5 = font.render('Press <TAB> to switch between 100% R, G, B, black, and white', True, (255,255,255))
text6 = font.render('Press <H> to hide/show this message', True, (255,255,255))
text7 = font.render('Press <ESCAPE> to exit', True, (255,255,255))
textRect1 = text1.get_rect()
textRect2 = text2.get_rect()
textRect3 = text3.get_rect()
textRect4 = text4.get_rect()
textRect5 = text5.get_rect()
textRect6 = text6.get_rect()
textRect7 = text7.get_rect()
textRect1.centerx = screen.get_rect().centerx
textRect2.centerx = screen.get_rect().centerx
textRect3.centerx = screen.get_rect().centerx
textRect4.centerx = screen.get_rect().centerx
textRect5.centerx = screen.get_rect().centerx
textRect6.centerx = screen.get_rect().centerx
textRect7.centerx = screen.get_rect().centerx
textRect1.centery = screen.get_rect().centery - (textRect4.height * 4)
textRect2.centery = screen.get_rect().centery - (textRect4.height * 2)
textRect3.centery = screen.get_rect().centery - textRect4.height
textRect4.centery = screen.get_rect().centery
textRect5.centery = screen.get_rect().centery + textRect4.height
textRect6.centery = screen.get_rect().centery + (textRect4.height * 2)
textRect7.centery = screen.get_rect().centery + (textRect4.height * 3)
help_enabled = True
while 1:
clock.tick(60)
for event in pygame.event.get():
if event.type == QUIT:
return
elif event.type == KEYDOWN and event.key == K_ESCAPE:
return
elif event.type == KEYDOWN and event.key == K_r:
r = r + incr
elif event.type == KEYDOWN and event.key == K_g:
g = g + incr
elif event.type == KEYDOWN and event.key == K_b:
b = b + incr
elif event.type == KEYDOWN and event.key == K_SPACE:
r = random.randint(0,255)
g = random.randint(0,255)
b = random.randint(0,255)
elif event.type == KEYDOWN and event.key == K_RETURN:
(r,g,b) = (0,0,0)
elif event.type == KEYDOWN and event.key == K_TAB:
if rgb_cnt == 0:
(r,g,b) = (255,0,0)
elif rgb_cnt == 1:
(r,g,b) = (0,255,0)
elif rgb_cnt == 2:
(r,g,b) = (0,0,255)
elif rgb_cnt == 3:
(r,g,b) = (255,255,255)
elif rgb_cnt == 4:
(r,g,b) = (0,0,0)
rgb_cnt = rgb_cnt + 1
if rgb_cnt > 4:
rgb_cnt = 0
elif event.type == KEYDOWN and event.key == K_h:
if help_enabled:
help_enabled = False
else:
help_enabled = True
if r > 255:
r = 0
if g > 255:
g = 0
if b > 255:
b = 0
c = (r,g,b)
textColor = font.render('R: %03d, G: %03d, B: %03d' % c, True, (255,255,255))
textColorRect = textColor.get_rect()
textColorRect.centerx = screen.get_rect().centerx
textColorRect.centery = screen.get_rect().centery + (textRect4.height * 5)
background.fill(c)
screen.blit(background, (0,0))
if help_enabled:
screen.blit(text1, textRect1)
screen.blit(text2, textRect2)
screen.blit(text3, textRect3)
screen.blit(text4, textRect4)
screen.blit(text5, textRect5)
screen.blit(text6, textRect6)
screen.blit(text7, textRect7)
screen.blit(textColor, textColorRect)
pygame.display.flip()
return 0
if __name__ == '__main__': main()