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Godot.fgd
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Godot.fgd
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@baseclass = Angle [
// https://github.com/TrenchBroom/TrenchBroom/issues/3827
angles(string) : "Pitch Yaw Roll" : "0 0 0"
]
@baseclass = Targets [
target(string) : "Target"
targetname(string) : "Target Name"
]
@SolidClass = worldspawn : "World entity" []
@SolidClass = area : "Area" []
@SolidClass = nocollision : "No collision" []
@PointClass base(Angle) size(-16 -16 -16, 16 16 16) color(0 255 0) = player : "Player" []
@PointClass size(-4 -4 -4, 4 4 4) color(255 255 0) = light : "Light" [
range(float) : "Range" : 10
energy(float) : "Energy" : 1 : "The light's strengh multiplier"
attenuation(float) : "Attenuation" : 1 : "The drop-off curve (lower values emit more light far away)"
specular(float) : "Specular" : 0.5 : "Intensity of the specular blob on reflective surfaces"
light_color(color255) : "Color" : "255 255 255"
]