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Pixel Spacebase

This is a fork of Shattered Pixel Dungeon v4.3, based on Pixel Dungeon. I'm new to coding in a statically typed language like Java - this is primarily a hobby/learning project but I hope it might grow into a nice spin on the endless PD forks.

I started out with the original build of PD but ran into unending complications with the random level size generation. Since I decided that I wanted this to be a core feature (but also wanted to get on with my game changes), I opted for Shattered, but I'm not keen on the newer perspective, so forked the previous version with the original graphics.

Still, massive credit to Evan for reworking level generation - I stand on the shoulders of tiny pixel giants.

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What's Different?

The aim is to convert Pixel Dungeon into a fully fledged Spacebase Exploration/Escape RPG.

Major Changes:

  • 4 new characters
  • Smoother gameplay
  • Item tweaks
  • Level size generation completely random
  • Workshop generation

Changes in progress:

  • Reskin/Names of all textures and sprites
  • Game tweaks
  • Bug fixing

Changes planned:

  • Oxygen mechanics
  • Armor Perma-buffs
  • Modules and upgrades
  • Story elements