Allows native google maps to run within Codename One applications
Java JavaScript Objective-C C#
Latest commit 54d96d8 Jan 16, 2017 @codenameone Added html test
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GoogleMaps
GoogleMapsTest Added html test Jan 16, 2017
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README.md

README.md

Codename One Google Native Maps Support

Allows Codename One developers to embed native Google Maps on iOS/Android or fallback to Codename One MapComponent on other platforms. Check out a brief tutorial on using this project here: http://www.codenameone.com/blog/mapping-natively.html

Limitations

  1. The native maps are only supported on Android devices that have the Google Play store (e.g. not on Amazon Kindle) and on iOS devices. All other devices will show the MapComponent by default. Map component will be used on the simulator as well.

  2. Since a native component is used placing overlays is problematic. You will need to use Dialogs and the API's of the MapContainer class to implement this.

Configuration

The configuration portion is the hardest part, Google made it especially painful in the Google typical way. You can follow the instructions from Google to get started for Android, for iOS, and for Javascript.

You will need to follow their instructions to generate your map keys. Then define the following build arguments within your project:

javascript.googlemaps.key=YOUR_JAVASCRIPT_API_KEY
android.xapplication=<meta-data android:name="com.google.android.maps.v2.API_KEY" android:value="YOUR_ANDROID_API_KEY"/>
ios.afterFinishLaunching=[GMSServices provideAPIKey:@"YOUR_IOS_API_KEY"];

Make sure to replace the values YOUR_ANDROID_API_KEY, YOUR_IOS_API_KEY, and YOUR_JAVASCRIPT_API_KEY with the values you obtained from the Google Cloud console by following the instructions for Android , for iOS, and for Javascript.

This project was migrated from an old project on Google code http://code.google.com/p/codenameone-google-maps