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Understanding the Application Lifecycle

Waheed Afolabi edited this page Apr 23, 2022 · 8 revisions

TODO:

  • Awaking from Push Notifications
  • Awaking from Location Changes

State Changes in an iOS app

An iOS application can transition between the following states:

  1. Not running
  2. Inactive (e.g. there is a phone call)
  3. Active
  4. Background
  5. Suspended

State Changes in an iOS App

The application delegate

Most of the time, your app reacts to state changes through the application delegate. If you are not using storyboards you will need to set up the window and root view controller of your application in application:didFinishLaunchingWithOptions:

For example:

    func application(application: UIApplication,
            didFinishLaunchingWithOptions launchOptions:[NSObject: AnyObject]?) -> Bool {
        
        self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
        self.rootViewController = ViewController()
        self.window?.rootViewController = self.rootViewController
        self.window?.makeKeyAndVisible()
        
        return true
    }

The scene delegate

The AppDelegate is now only responsible for the application lifecycle and setup, since iOS 13. The SceneDelegate will be responsible for what is shown on the screen (Windows or Scenes) handle and manage the way your app is shown.

So, if you are not using storyboards you will need to set up the window and root view controller of your application in scene:willConnectTo:options:

For example:

  func scene(_ scene: UIScene, 
             willConnectTo session: UISceneSession, 
             options connectionOptions: UIScene.ConnectionOptions) {

        guard let windowScene = (scene as? UIWindowScene) else { return }
        window = UIWindow(windowScene: windowScene)
        
        let rootViewController = ViewController()

        window?.rootViewController = rootViewController
        window?.makeKeyAndVisible()
    }

If you are using a storyboard you simply specify the "main interface" in your project settings. (Remember to also set the initial view controller on the storyboard)

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