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test.js
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test.js
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"use strict";
function debugCB(flags, objectType, object, location, messageCode, pLayerPrefix, pMessage, pUserData) {
console.log(arguments);
}
function test_vulkan_autogen() {
const vulkan_autogen = require("./index.js").vulkan_autogen;
console.log(vulkan_autogen);
const inst = new vulkan_autogen.Instance();
console.log(inst);
}
function test_vulkan_level_20() {
const vulkan_level_20 = require("./index.js").level_20;
const inst = new vulkan_level_20.Instance({
"layers": [
"VK_LAYER_GOOGLE_unique_objects",// wrap all Vulkan objects in a unique pointer at create time and unwrap them at use time
"VK_LAYER_LUNARG_api_dump", // print API calls and their parameters and values
"VK_LAYER_LUNARG_device_limits", // validate that app properly queries features and obeys feature limitations
"VK_LAYER_LUNARG_draw_state", // validate the descriptor set, pipeline state, and dynamic state; validate the interfaces between SPIR - V modules and the graphics pipeline
"VK_LAYER_LUNARG_image", // validate texture formats and render target formats
"VK_LAYER_LUNARG_mem_tracker", // track and validate GPU memory and its binding to objects and command buffers
"VK_LAYER_LUNARG_object_tracker",// track all Vulkan objects and flag invalid objects and object memory leaks
"VK_LAYER_LUNARG_param_checker", // validate API parameter values
"VK_LAYER_LUNARG_swapchain", // validate the use of the WSI "swapchain" extensions
"VK_LAYER_LUNARG_threading" // check validity of multi - threaded API usage
],
"extensions": [
"VK_KHR_surface",
"VK_KHR_win32_surface",
"VK_EXT_debug_report"
]
});
console.log('createDebugReportCallbackEXT');
const debugCreateInfo = {
flags: 0x1f,
pfnCallback: debugCB,
pUserData: {"Hello": "World"}
};
const debugReportCallbackEXT = inst.createDebugReportCallbackEXT(debugCreateInfo);
console.dir(debugReportCallbackEXT, { showHidden: true, depth: null, colors: true });
{
console.dir(inst, { showHidden: true, depth: null, colors: true });
//console.dir(inst.physicalDevices, { showHidden: true, depth: null, colors: true });
//console.dir(Object.getPrototypeOf(inst), { showHidden: true, depth: null, colors: true });
//console.dir(Object.getPrototypeOf(inst).physicalDevices, { showHidden: true, depth: null, colors: true });
console.log(JSON.stringify(inst, null, 2));
const deviceCreateInfo = {
queueCreateInfo: [{
queueFamilyIndex: 0,
queueCount: inst.physicalDevices[0].queueFamilyProperties[0].queueCount,
queuePriorities: Array(inst.physicalDevices[0].queueFamilyProperties[0].queueCount).fill(0)
}],
layers: [
"VK_LAYER_GOOGLE_unique_objects",// wrap all Vulkan objects in a unique pointer at create time and unwrap them at use time
"VK_LAYER_LUNARG_api_dump", // print API calls and their parameters and values
"VK_LAYER_LUNARG_device_limits", // validate that app properly queries features and obeys feature limitations
"VK_LAYER_LUNARG_draw_state", // validate the descriptor set, pipeline state, and dynamic state; validate the interfaces between SPIR - V modules and the graphics pipeline
"VK_LAYER_LUNARG_image", // validate texture formats and render target formats
"VK_LAYER_LUNARG_mem_tracker", // track and validate GPU memory and its binding to objects and command buffers
"VK_LAYER_LUNARG_object_tracker",// track all Vulkan objects and flag invalid objects and object memory leaks
"VK_LAYER_LUNARG_param_checker", // validate API parameter values
"VK_LAYER_LUNARG_swapchain", // validate the use of the WSI "swapchain" extensions
"VK_LAYER_LUNARG_threading" // check validity of multi - threaded API usage
],
extensions: [
'VK_KHR_swapchain',
'VK_NV_glsl_shader'
],
features: inst.physicalDevices[0].features
};
console.log('deviceCreateInfo');
console.log(JSON.stringify(deviceCreateInfo, null, 2));
console.log('createDevice');
const device = inst.physicalDevices[0].createDevice(deviceCreateInfo);
console.dir(device, { showHidden: true, depth: null, colors: true });
console.log('createCommandPool');
const commandPool = device.createCommandPool();
console.dir(commandPool, { showHidden: true, depth: null, colors: true });
console.log('createBuffer');
const buffer = device.createBuffer();
console.dir(buffer, { showHidden: true, depth: null, colors: true });
}
}
//test_vulkan_level_20();
test_vulkan_autogen();
if(typeof global.gc === 'function') {
setInterval(function () { global.gc(); }, 1000);
}
if (false) {
//don't really want to dynamically load the dll, static is better for now
const vulkanNode = require("./index.js");
console.log('vulkanNode', vulkanNode);
{
const VulkanDll = new vulkanNode.VulkanDll('C:\\VulkanSDK\\1.0.3.1\\Demos\\x64\\Debug\\vulkan-1.dll');
//const VulkanDll = new vulkanNode.VulkanDll('C:\\VulkanSDK\\1.0.3.1\\Source\\lib\\vulkan-1.dll');//no good
console.log('VulkanDll', VulkanDll);
}
{
//const VulkanDll = new vulkanNode.VulkanDll();
//console.log('VulkanDll', VulkanDll);
}
}
if (false) {
const vulkan_level_10 = require("./index.js").level_10;
console.log('vulkan_level_10', vulkan_level_10);
const createInstanceResult = vulkan_level_10.vkCreateInstance();
console.log('createInstanceResult', createInstanceResult);
const physicalDevices = vulkan_level_10.vkEnumeratePhysicalDevices(createInstanceResult.instance);
console.log('physicalDevices ', physicalDevices);
const queueFamilyProperties = physicalDevices.physicalDevices.map(function (v, i, a) {
return vulkan_level_10.vkGetPhysicalDeviceQueueFamilyProperties(v);
});
console.log('queueFamilyProperties');
console.log(JSON.stringify(queueFamilyProperties, null, 2));
const queueCreateInfo = {
queueFamilyIndex: 0,
queueCount: queueFamilyProperties[0][0].queueCount,
queuePriorities: Array(queueFamilyProperties[0][0].queueCount).fill(0)
};
console.log('queueCreateInfo');
console.log(JSON.stringify(queueCreateInfo, null, 2));
const device = vulkan_level_10.vkCreateDevice(physicalDevices.physicalDevices[0], queueCreateInfo);
console.log('device', device);
const queue = vulkan_level_10.vkGetDeviceQueue(device.device, 0, 0);
console.log('queue', queue);
{
const deviceWaitStatus = vulkan_level_10.vkDeviceWaitIdle(device.device);
console.log('deviceWaitStatus', deviceWaitStatus);
}
{
const queueWaitStatus = vulkan_level_10.vkQueueWaitIdle(queue);
console.log('queueWaitStatus', queueWaitStatus);
}
vulkan_level_10.vkDestroyDevice(device.device);
vulkan_level_10.vkDestroyInstance(createInstanceResult.instance);
}
if (false) {
const vulkan_level_20 = require("./index.js").level_20;
console.log('vulkan_level_20', vulkan_level_20);
const instance = new vulkan_level_20.Instance();
console.log('instance', instance);
instance.enumeratePhysicalDevices().forEach(function (v, i, a) {
console.log('physicalDevice[' + i + ']', v);
console.log('v.getQueueFamilyProperties()', v.getQueueFamilyProperties());
console.log('v.getWin32PresentationSupportKHR()', v.getWin32PresentationSupportKHR());
console.log('v.getMemoryProperties()', v.getMemoryProperties());
});
}