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SkinChooser.h
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SkinChooser.h
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#pragma once
#include "modelskin.h"
#include "iradiant.h"
#include "wxutil/dialog/DialogBase.h"
#include "wxutil/preview/ModelPreview.h"
#include <string>
#include "wxutil/dataview/TreeModel.h"
namespace wxutil { class TreeView; }
namespace ui
{
class SkinChooser;
typedef std::shared_ptr<SkinChooser> SkinChooserPtr;
/** Dialog to allow selection of skins for a model entity. Skins are grouped
* into two toplevel categories - matching skins which are associated with the
* model, and all skins available.
*/
class SkinChooser :
public wxutil::DialogBase
{
public:
// Treemodel definition
struct TreeColumns :
public wxutil::TreeModel::ColumnRecord
{
TreeColumns() :
displayName(add(wxutil::TreeModel::Column::IconText)),
fullName(add(wxutil::TreeModel::Column::String)),
isFolder(add(wxutil::TreeModel::Column::Boolean))
{}
wxutil::TreeModel::Column displayName;
wxutil::TreeModel::Column fullName;
wxutil::TreeModel::Column isFolder;
};
private:
TreeColumns _columns;
// Tree store, view and selection
wxutil::TreeModel::Ptr _treeStore;
wxutil::TreeView* _treeView;
// The model name to use for skin matching
std::string _model;
// The last skin selected, and the original (previous) skin
std::string _lastSkin;
std::string _prevSkin;
// Model preview widget
wxutil::ModelPreviewPtr _preview;
private:
// Constructor creates widgets
SkinChooser();
// Widget creation functions
void populateWindow();
// Populate the tree with skins
void populateSkins();
// callbacks
void _onSelChanged(wxDataViewEvent& ev);
// Contains the static instance
static SkinChooser& Instance();
// This is where the static shared_ptr of the singleton instance is held.
static SkinChooserPtr& InstancePtr();
// Retrieve the currently selected skin
std::string getSelectedSkin();
void setSelectedSkin(const std::string& skin);
void handleSelectionChange();
void onMainFrameShuttingDown();
public:
// Override Dialogbase
int ShowModal();
/** Display the dialog and return the skin chosen by the user, or an empty
* string if no selection was made. This static method enters are recursive
* main loop during skin selection.
*
* @param model
* The full VFS path of the model for which matching skins should be found.
*
* @param prevSkin
* The current skin set on the model, so that the original can be returned
* if the dialog is cancelled.
*/
static std::string chooseSkin(const std::string& model,
const std::string& prevSkin);
};
}