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#5773: Remove the entire TexDef class. Turns out it's no longer used …
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…by anything.
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codereader committed Oct 9, 2021
1 parent 7857cfa commit 13a60a1
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Showing 10 changed files with 0 additions and 175 deletions.
1 change: 0 additions & 1 deletion radiantcore/CMakeLists.txt
Expand Up @@ -12,7 +12,6 @@ add_library(radiantcore MODULE
brush/FaceInstance.cpp
brush/FacePlane.cpp
brush/FixedWinding.cpp
brush/TexDef.cpp
brush/TextureMatrix.cpp
brush/TextureProjection.cpp
brush/Winding.cpp
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1 change: 0 additions & 1 deletion radiantcore/brush/BrushModule.h
Expand Up @@ -5,7 +5,6 @@
#include "iregistry.h"
#include "imodule.h"

#include "brush/TexDef.h"
#include "ibrush.h"
#include "BrushSettings.h"

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1 change: 0 additions & 1 deletion radiantcore/brush/BrushNode.h
@@ -1,6 +1,5 @@
#pragma once

#include "TexDef.h"
#include "ibrush.h"
#include "itraceable.h"
#include "iscenegraph.h"
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106 changes: 0 additions & 106 deletions radiantcore/brush/TexDef.cpp

This file was deleted.

44 changes: 0 additions & 44 deletions radiantcore/brush/TexDef.h

This file was deleted.

1 change: 0 additions & 1 deletion radiantcore/map/RegionManager.cpp
@@ -1,7 +1,6 @@
#include "RegionManager.h"

#include "i18n.h"
#include "brush/TexDef.h"
#include "ibrush.h"
#include "icameraview.h"
#include "iorthoview.h"
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1 change: 0 additions & 1 deletion radiantcore/patch/Patch.h
Expand Up @@ -13,7 +13,6 @@
#include "PatchControl.h"
#include "PatchTesselation.h"
#include "PatchRenderables.h"
#include "brush/TexDef.h"
#include "brush/FacePlane.h"
#include "brush/Face.h"
#include <sigc++/signal.h>
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12 changes: 0 additions & 12 deletions radiantcore/selection/algorithm/Shader.h
Expand Up @@ -8,7 +8,6 @@
class TextureProjection;
class Face;
class SelectionTest;
class TexDef;

enum EAlignType
{
Expand Down Expand Up @@ -181,17 +180,6 @@ namespace selection
*/
void normaliseTexture(const cmd::ArgumentList& args);

/** greebo: Replaces all <find> shaders with <replace>.
*
* @find/replace: the full shadernames ("textures/darkmod/bleh")
* @selectedOnly: if TRUE, searches the current selection only.
*
* @returns: the number of replaced occurrences.
*/
int findAndReplaceShader(const std::string& find,
const std::string& replace,
bool selectedOnly);

/**
* greebo: (De-)selects all map nodes that match the given shaderName.
*/
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2 changes: 0 additions & 2 deletions tools/msvc/DarkRadiantCore.vcxproj
Expand Up @@ -28,7 +28,6 @@
<ClCompile Include="..\..\radiantcore\brush\FaceInstance.cpp" />
<ClCompile Include="..\..\radiantcore\brush\FacePlane.cpp" />
<ClCompile Include="..\..\radiantcore\brush\FixedWinding.cpp" />
<ClCompile Include="..\..\radiantcore\brush\TexDef.cpp" />
<ClCompile Include="..\..\radiantcore\brush\TextureMatrix.cpp" />
<ClCompile Include="..\..\radiantcore\brush\TextureProjection.cpp" />
<ClCompile Include="..\..\radiantcore\brush\Winding.cpp" />
Expand Down Expand Up @@ -733,7 +732,6 @@
<ClInclude Include="..\..\radiantcore\brush\PlanePoints.h" />
<ClInclude Include="..\..\radiantcore\brush\RenderableWireFrame.h" />
<ClInclude Include="..\..\radiantcore\brush\SelectableComponents.h" />
<ClInclude Include="..\..\radiantcore\brush\TexDef.h" />
<ClInclude Include="..\..\radiantcore\brush\TextureMatrix.h" />
<ClInclude Include="..\..\radiantcore\brush\TextureProjection.h" />
<ClInclude Include="..\..\radiantcore\brush\VertexInstance.h" />
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6 changes: 0 additions & 6 deletions tools/msvc/DarkRadiantCore.vcxproj.filters
Expand Up @@ -763,9 +763,6 @@
<ClCompile Include="..\..\radiantcore\brush\FixedWinding.cpp">
<Filter>src\brush</Filter>
</ClCompile>
<ClCompile Include="..\..\radiantcore\brush\TexDef.cpp">
<Filter>src\brush</Filter>
</ClCompile>
<ClCompile Include="..\..\radiantcore\brush\TextureMatrix.cpp">
<Filter>src\brush</Filter>
</ClCompile>
Expand Down Expand Up @@ -1827,9 +1824,6 @@
<ClInclude Include="..\..\radiantcore\brush\SelectableComponents.h">
<Filter>src\brush</Filter>
</ClInclude>
<ClInclude Include="..\..\radiantcore\brush\TexDef.h">
<Filter>src\brush</Filter>
</ClInclude>
<ClInclude Include="..\..\radiantcore\brush\TextureMatrix.h">
<Filter>src\brush</Filter>
</ClInclude>
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