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#5893: TDM is using 90 degrees FOV with wide-screen correction. DR do…
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…esn't have that correction yet, but let's use 90 degrees to have the same sense of scale.
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codereader committed Feb 20, 2022
1 parent 27c5d59 commit 245e7de
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion radiantcore/camera/Camera.cpp
Expand Up @@ -24,7 +24,7 @@ Camera::Camera(render::IRenderView& view, const std::function<void(bool)>& reque
_origin(_prevOrigin), // Use previous origin for camera position
_angles(_prevAngles),
_requestRedraw(requestRedraw),
_fieldOfView(75.0f),
_fieldOfView(90.0f),
_farClipPlane(32768),
_farClipPlaneEnabled(true),
_width(0),
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