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#5263: Add (failing) unit test covering the faulty behaviour
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#include "RadiantTest.h" | ||
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#include "algorithm/Scene.h" | ||
#include "iscenegraph.h" | ||
#include "imodel.h" | ||
#include "itransformable.h" | ||
#include "icommandsystem.h" | ||
#include "iselectable.h" | ||
#include "iselection.h" | ||
#include "math/Vector3.h" | ||
#include "registry/registry.h" | ||
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namespace test | ||
{ | ||
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// #5263: "Model Scaler" doesn't handle model duplication correctly | ||
TEST_F(RadiantTest, DuplicateScaledModel) | ||
{ | ||
loadMap("duplicate_scaled_model.map"); | ||
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const std::string funcStaticName("moss01"); | ||
const Vector3 scale(3, 4, 2); | ||
auto func_static = algorithm::getEntityByName(GlobalSceneGraph().root(), funcStaticName); | ||
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// Apply the scale to the model beneath the entity | ||
func_static->foreachNode([&](const scene::INodePtr& node) | ||
{ | ||
ITransformablePtr transformable = Node_getTransformable(node); | ||
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if (transformable) | ||
{ | ||
transformable->setType(TRANSFORM_PRIMITIVE); | ||
transformable->setScale(scale); | ||
transformable->freezeTransform(); | ||
} | ||
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return true; | ||
}); | ||
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auto model = algorithm::findChildModel(func_static); | ||
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ASSERT_TRUE(model->hasModifiedScale()); | ||
ASSERT_TRUE(model->getModelScale() == scale); | ||
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// Select the func_static and duplicate it | ||
GlobalSelectionSystem().setSelectedAll(false); | ||
Node_setSelected(func_static, true); | ||
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registry::setValue("user/ui/offsetClonedObjects", 0); | ||
GlobalCommandSystem().executeCommand("CloneSelection"); | ||
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auto duplicate = GlobalSelectionSystem().ultimateSelected(); | ||
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// This must be the duplicate | ||
ASSERT_TRUE(Node_getEntity(duplicate)->getKeyValue("name") != funcStaticName); | ||
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// The new model must have a modified scale too | ||
auto duplicatedModel = algorithm::findChildModel(duplicate); | ||
ASSERT_TRUE(duplicatedModel->hasModifiedScale()); | ||
ASSERT_TRUE(duplicatedModel->getModelScale() == scale); | ||
} | ||
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} |
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Version 2 | ||
// entity 0 | ||
{ | ||
"classname" "worldspawn" | ||
// primitive 0 | ||
{ | ||
brushDef3 | ||
{ | ||
( 0 0 1 -208 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 1 0 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 1 0 0 -384 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 -1 0 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 0 -1 192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
} | ||
} | ||
// primitive 1 | ||
{ | ||
brushDef3 | ||
{ | ||
( 0 0 1 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 1 0 -208 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 1 0 0 -384 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 -1 0 192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
} | ||
} | ||
// primitive 2 | ||
{ | ||
brushDef3 | ||
{ | ||
( 0 0 1 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 1 0 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 1 0 0 -400 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 -1 0 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( -1 0 0 384 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
} | ||
} | ||
// primitive 3 | ||
{ | ||
brushDef3 | ||
{ | ||
( 0 1 0 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 1 0 0 -384 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 0 -1 -80 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 -1 0 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 0 1 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
} | ||
} | ||
// primitive 4 | ||
{ | ||
brushDef3 | ||
{ | ||
( 0 0 1 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 1 0 0 -384 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 -1 0 -208 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( -1 0 0 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 1 0 192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
} | ||
} | ||
// primitive 5 | ||
{ | ||
brushDef3 | ||
{ | ||
( 0 0 1 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 1 0 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 0 -1 -64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 0 -1 0 -192 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( -1 0 0 -80 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
( 1 0 0 64 ) ( ( 0.03125 0 0 ) ( 0 0.03125 0 ) ) "_default" 0 0 0 | ||
} | ||
} | ||
} | ||
// entity 1 | ||
{ | ||
"classname" "light" | ||
"name" "light_1" | ||
"light_center" "0 0 0" | ||
"light_radius" "160 176 320" | ||
"origin" "32 112 -48" | ||
} | ||
// entity 2 | ||
{ | ||
"classname" "func_static" | ||
"name" "moss01" | ||
"model" "models/moss_patch.ase" | ||
"origin" "130 8 -48" | ||
"rotation" "1 0 0 0 1 0 0 0 1" | ||
} |
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*3DSMAX_ASCIIEXPORT 200 | ||
*COMMENT "moss patch, first version by greebo 05/2007" | ||
*SCENE { | ||
*SCENE_FILENAME "moss_patch.blend" | ||
*SCENE_FIRSTFRAME 1 | ||
*SCENE_LASTFRAME 250 | ||
*SCENE_FRAMESPEED 25 | ||
*SCENE_TICKSPERFRAME 160 | ||
*SCENE_BACKGROUND_STATIC 0.0566 0.2208 0.4000 | ||
*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 | ||
} | ||
*MATERIAL_LIST { | ||
*MATERIAL_COUNT 1 | ||
*MATERIAL 0 { | ||
*MATERIAL_NAME "moss_d.tga" | ||
*MATERIAL_CLASS "Standard" | ||
*MATERIAL_AMBIENT 0.0000 0.0000 0.0000 | ||
*MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 | ||
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000 | ||
*MATERIAL_SHINE 0.1000 | ||
*MATERIAL_SHINESTRENGTH 0.0000 | ||
*MATERIAL_TRANSPARENCY 0.0000 | ||
*MATERIAL_WIRESIZE 1.0000 | ||
*MATERIAL_SHADING Blinn | ||
*MATERIAL_XP_FALLOFF 0.0000 | ||
*MATERIAL_SELFILLUM 0.0000 | ||
*MATERIAL_FALLOFF In | ||
*MATERIAL_XP_TYPE Filter | ||
*MAP_DIFFUSE { | ||
*MAP_NAME "moss_d.tga" | ||
*MAP_CLASS "Bitmap" | ||
*MAP_SUBNO 1 | ||
*MAP_AMOUNT 1.0000 | ||
*BITMAP "//base/textures/darkmod/decals/vegetation/moss_patch_thick01" | ||
*MAP_TYPE Screen | ||
*UVW_U_OFFSET 0.0000 | ||
*UVW_V_OFFSET 0.0000 | ||
*UVW_U_TILING 1.0000 | ||
*UVW_V_TILING 1.0000 | ||
*UVW_ANGLE 0.0000 | ||
*UVW_BLUR 1.0000 | ||
*UVW_BLUR_OFFSET 0.0000 | ||
*UVW_NOUSE_AMT 1.0000 | ||
*UVW_NOISE_SIZE 1.0000 | ||
*UVW_NOISE_LEVEL 1 | ||
*UVW_NOISE_PHASE 0.0000 | ||
*BITMAP_FILTER Pyramidal | ||
} | ||
} | ||
} | ||
*GEOMOBJECT { | ||
*NODE_NAME "Cube" | ||
*NODE_TM { | ||
*NODE_NAME "Cube" | ||
*INHERIT_POS 0 0 0 | ||
*INHERIT_ROT 0 0 0 | ||
*INHERIT_SCL 0 0 0 | ||
*TM_ROW0 1.0000 0.0000 0.0000 | ||
*TM_ROW1 0.0000 1.0000 0.0000 | ||
*TM_ROW2 0.0000 0.0000 1.0000 | ||
*TM_ROW3 0.0000 -0.0000 1.0843 | ||
*TM_POS 0.0000 -0.0000 1.0843 | ||
*TM_ROTAXIS 1.0000 0.0000 0.0000 | ||
*TM_ROTANGLE 0.0000 | ||
*TM_SCALE 1.0000 1.0000 1.0000 | ||
*TM_SCALEAXIS 1.0000 0.0000 0.0000 | ||
*TM_SCALEAXISANG 0.0000 | ||
} | ||
*MESH { | ||
*TIMEVALUE 0 | ||
*MESH_NUMVERTEX 5 | ||
*MESH_NUMFACES 6 | ||
*MESH_VERTEX_LIST { | ||
*MESH_VERTEX 0 17.8587 17.8587 0.0434 | ||
*MESH_VERTEX 1 -17.8587 17.8587 0.0434 | ||
*MESH_VERTEX 2 17.8587 -17.8587 0.0434 | ||
*MESH_VERTEX 3 -17.8587 -17.8587 0.0434 | ||
*MESH_VERTEX 4 -0.0000 0.0000 2.1252 | ||
} | ||
*MESH_FACE_LIST { | ||
*MESH_FACE 0: A: 1 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 | ||
*MESH_FACE 1: A: 0 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 | ||
*MESH_FACE 2: A: 4 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 | ||
*MESH_FACE 3: A: 0 B: 4 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 | ||
*MESH_FACE 4: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 | ||
*MESH_FACE 5: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING *MESH_MTLID 0 | ||
} | ||
*MESH_NUMTVERTEX 9 | ||
*MESH_TVERTLIST { | ||
*MESH_TVERT 0 0.0000 1.0000 0.0000 | ||
*MESH_TVERT 1 0.0000 0.0000 0.0000 | ||
*MESH_TVERT 2 0.5000 0.5000 0.0000 | ||
*MESH_TVERT 3 1.0000 1.0000 0.0000 | ||
*MESH_TVERT 4 1.0000 0.0000 0.0000 | ||
*MESH_TVERT 5 1.0000 0.0000 0.0000 | ||
*MESH_TVERT 6 1.0000 1.0000 0.0000 | ||
*MESH_TVERT 7 0.0000 1.0000 0.0000 | ||
*MESH_TVERT 8 0.0000 0.0000 0.0000 | ||
} | ||
*MESH_NUMTVFACES 6 | ||
*MESH_TFACELIST { | ||
*MESH_TFACE 0 0 1 2 | ||
*MESH_TFACE 1 3 0 2 | ||
*MESH_TFACE 2 2 1 4 | ||
*MESH_TFACE 3 3 2 4 | ||
*MESH_TFACE 4 5 6 7 | ||
*MESH_TFACE 5 7 8 5 | ||
} | ||
*MESH_NORMALS { | ||
*MESH_FACENORMAL 0 -0.1158 0.0000 0.9933 | ||
*MESH_VERTEXNORMAL 1 -0.1158 0.1158 0.9865 | ||
*MESH_VERTEXNORMAL 3 -0.7047 -0.7047 -0.0819 | ||
*MESH_VERTEXNORMAL 4 -0.0000 -0.0000 1.0000 | ||
*MESH_FACENORMAL 1 0.0000 0.1158 0.9933 | ||
*MESH_VERTEXNORMAL 0 0.7047 0.7047 -0.0819 | ||
*MESH_VERTEXNORMAL 1 -0.1158 0.1158 0.9865 | ||
*MESH_VERTEXNORMAL 4 -0.0000 -0.0000 1.0000 | ||
*MESH_FACENORMAL 2 -0.0000 -0.1158 0.9933 | ||
*MESH_VERTEXNORMAL 4 -0.0000 -0.0000 1.0000 | ||
*MESH_VERTEXNORMAL 3 -0.7047 -0.7047 -0.0819 | ||
*MESH_VERTEXNORMAL 2 0.1158 -0.1158 0.9865 | ||
*MESH_FACENORMAL 3 0.1158 -0.0000 0.9933 | ||
*MESH_VERTEXNORMAL 0 0.7047 0.7047 -0.0819 | ||
*MESH_VERTEXNORMAL 4 -0.0000 -0.0000 1.0000 | ||
*MESH_VERTEXNORMAL 2 0.1158 -0.1158 0.9865 | ||
*MESH_FACENORMAL 4 0.0000 0.0000 -1.0000 | ||
*MESH_VERTEXNORMAL 0 0.7047 0.7047 -0.0819 | ||
*MESH_VERTEXNORMAL 2 0.1158 -0.1158 0.9865 | ||
*MESH_VERTEXNORMAL 3 -0.7047 -0.7047 -0.0819 | ||
*MESH_FACENORMAL 5 0.0000 0.0000 -1.0000 | ||
*MESH_VERTEXNORMAL 3 -0.7047 -0.7047 -0.0819 | ||
*MESH_VERTEXNORMAL 1 -0.1158 0.1158 0.9865 | ||
*MESH_VERTEXNORMAL 0 0.7047 0.7047 -0.0819 | ||
} | ||
} | ||
*PROP_MOTIONBLUR 0 | ||
*PROP_CASTSHADOW 1 | ||
*PROP_RECVSHADOW 1 | ||
*MATERIAL_REF 0 | ||
} |
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