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usr/lib/*/darkradiant/plugins/libvcs* |
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> | ||
<resource xmlns="http://www.wxwindows.org/wxxrc" version="2.3.0.1"> | ||
<object class="wxPanel" name="GameConnectionMainPanel"> | ||
<style>wxTAB_TRAVERSAL</style> | ||
<size>360,222</size> | ||
<object class="wxBoxSizer"> | ||
<orient>wxVERTICAL</orient> | ||
<object class="sizeritem"> | ||
<option>1</option> | ||
<flag>wxEXPAND</flag> | ||
<border>5</border> | ||
<object class="wxBoxSizer"> | ||
<orient>wxVERTICAL</orient> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxEXPAND</flag> | ||
<border>5</border> | ||
<object class="wxBoxSizer"> | ||
<orient>wxHORIZONTAL</orient> | ||
<object class="sizeritem"> | ||
<option>1</option> | ||
<flag>wxEXPAND</flag> | ||
<border>5</border> | ||
<object class="wxBoxSizer"> | ||
<orient>wxHORIZONTAL</orient> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag> | ||
<border>5</border> | ||
<object class="wxCheckBox" name="ConnectedCheckbox"> | ||
<label>Connected</label> | ||
<checked>0</checked> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag> | ||
<border>5</border> | ||
<object class="wxStaticBitmap" name="ConnectedActivityIndicator"> | ||
<bitmap stock_id="darkradiant:activityindicator.png" stock_client="">undefined.png</bitmap> | ||
</object> | ||
</object> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>1</option> | ||
<flag>wxEXPAND</flag> | ||
<border>5</border> | ||
<object class="wxBoxSizer"> | ||
<orient>wxHORIZONTAL</orient> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag> | ||
<border>5</border> | ||
<object class="wxButton" name="RestartGameButton"> | ||
<tooltip>Restarts current map in game, starting TheDarkMod if necessary.\n\n* Note that it saves the current map first.\n* Make sure to configure "File :: Game Setup" settings.\n* Can attach to running game if "com__automation 1" is set in game console.\n</tooltip> | ||
<label>(Re)Start game</label> | ||
<default>0</default> | ||
<markup>0</markup> | ||
<bitmap /> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag> | ||
<border>5</border> | ||
<object class="wxCheckBox" name="DmapCheckbox"> | ||
<tooltip>Dmap every time "Restart game" button is clicked.</tooltip> | ||
<label>dmap</label> | ||
<checked>1</checked> | ||
</object> | ||
</object> | ||
</object> | ||
</object> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxEXPAND | wxALL</flag> | ||
<border>5</border> | ||
<object class="wxStaticLine" name="m_staticline1"> | ||
<style>wxLI_HORIZONTAL</style> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>1</option> | ||
<flag>wxEXPAND</flag> | ||
<border>5</border> | ||
<object class="wxFlexGridSizer"> | ||
<rows>3</rows> | ||
<cols>3</cols> | ||
<vgap>0</vgap> | ||
<hgap>0</hgap> | ||
<growablecols></growablecols> | ||
<growablerows></growablerows> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALL|wxALIGN_CENTER_VERTICAL</flag> | ||
<border>5</border> | ||
<object class="wxStaticText" name="m_staticText8"> | ||
<label>Camera sync</label> | ||
<wrap>-1</wrap> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALIGN_CENTER_VERTICAL|wxALL|wxEXPAND</flag> | ||
<border>5</border> | ||
<object class="wxButton" name="CameraLoadFromGameButton"> | ||
<tooltip>Set preview camera to player's location in game.</tooltip> | ||
<label>Load from game</label> | ||
<default>0</default> | ||
<markup>0</markup> | ||
<bitmap /> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALL|wxALIGN_CENTER_VERTICAL</flag> | ||
<border>5</border> | ||
<object class="wxCheckBox" name="CameraSendToGameCheckbox"> | ||
<tooltip>Player's location in game constantly follows preview camera.\n\n* Also enables "ghost mode": noclip + notarget +god.</tooltip> | ||
<label>Send to game</label> | ||
<checked>0</checked> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALL|wxALIGN_CENTER_VERTICAL</flag> | ||
<border>5</border> | ||
<object class="wxStaticText" name="m_staticText9"> | ||
<label>Map file</label> | ||
<wrap>-1</wrap> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALIGN_CENTER_VERTICAL|wxALL|wxEXPAND</flag> | ||
<border>5</border> | ||
<object class="wxButton" name="MapFileReloadNowButton"> | ||
<tooltip>Reload game entities from .map file on disk.\n\n* You should save your map before doing this.\n* Game only updates entities which have changed since last hot reload update of any kind.</tooltip> | ||
<label>Reload now</label> | ||
<default>0</default> | ||
<markup>0</markup> | ||
<bitmap /> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALL|wxALIGN_CENTER_VERTICAL</flag> | ||
<border>5</border> | ||
<object class="wxCheckBox" name="MapFileReloadOnSaveCheckbox"> | ||
<tooltip>Reload game entities from .map file every time you save it.\n\nThis has same effect as clicking "Reload now" after every save.</tooltip> | ||
<label>Reload on save</label> | ||
<checked>0</checked> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALL|wxALIGN_CENTER_VERTICAL</flag> | ||
<border>5</border> | ||
<object class="wxStaticText" name="m_staticText10"> | ||
<label>Hot reload</label> | ||
<wrap>-1</wrap> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALIGN_CENTER_VERTICAL|wxALL|wxEXPAND</flag> | ||
<border>5</border> | ||
<object class="wxButton" name="HotReloadUpdateNowButton"> | ||
<tooltip>Quickly update game entities to their current state in DarkRadiant.\n\n* The .map file is not touched: modifications are sent directly to game.\n* To enable "Hot reload" mode: save map and click "Reload now".</tooltip> | ||
<label>Update now</label> | ||
<default>0</default> | ||
<markup>0</markup> | ||
<bitmap /> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALL|wxALIGN_CENTER_VERTICAL</flag> | ||
<border>5</border> | ||
<object class="wxCheckBox" name="HotReloadUpdateOnChangeCheckbox"> | ||
<tooltip>Update game entities automatically after every change.\n\nThis has same effect as clicking "Update now" very often.</tooltip> | ||
<label>Update on change</label> | ||
<checked>0</checked> | ||
</object> | ||
</object> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxEXPAND | wxALL</flag> | ||
<border>5</border> | ||
<object class="wxStaticLine" name="m_staticline11"> | ||
<style>wxLI_HORIZONTAL</style> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>1</option> | ||
<flag>wxEXPAND</flag> | ||
<border>5</border> | ||
<object class="wxBoxSizer"> | ||
<orient>wxHORIZONTAL</orient> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALL</flag> | ||
<border>5</border> | ||
<object class="wxBitmapButton" name="RespawnSelectedButton"> | ||
<tooltip>Respawns currently selected entities in game.\n\nRespawning means that existing game entity is deleted, and a fresh one is spawned. It allows to force in-game update of a modified entity after ordinary hot reload did not work.</tooltip> | ||
<bitmap stock_id="darkradiant:refresh.png" stock_client="">undefined.png</bitmap> | ||
<default>0</default> | ||
</object> | ||
</object> | ||
<object class="sizeritem"> | ||
<option>0</option> | ||
<flag>wxALL</flag> | ||
<border>5</border> | ||
<object class="wxBitmapButton" name="PauseGameButton"> | ||
<tooltip>Pause/unpause the game.</tooltip> | ||
<bitmap stock_id="darkradiant:media-playback-pause.png" stock_client="">undefined.png</bitmap> | ||
<default>0</default> | ||
</object> | ||
</object> | ||
</object> | ||
</object> | ||
</object> | ||
</object> | ||
</object> | ||
</object> | ||
</resource> |
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