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Add simple test for initialising a RenderVertex
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Matthew Mott committed Apr 27, 2022
1 parent fa260f0 commit 69522de
Showing 1 changed file with 37 additions and 0 deletions.
37 changes: 37 additions & 0 deletions test/Renderer.cpp
Expand Up @@ -22,6 +22,43 @@ IEntityNodePtr createByClassName(const std::string& className)
using V4 = Vector4;
using V3 = Vector3;

TEST_F(RendererTest, ConstructRenderVertex)
{
using render::RenderVertex;

{
// Default constructor
RenderVertex deflt;
EXPECT_EQ(deflt.vertex, Vector3f(0, 0, 0));
EXPECT_EQ(deflt.tangent, Vector3f(0, 0, 0));
EXPECT_EQ(deflt.bitangent, Vector3f(0, 0, 0));
EXPECT_EQ(deflt.colour, Vector4f(1, 1, 1, 1));
}

{
// Initialise without colour or tangents
RenderVertex v(Vector3f(128, -64, 59), Vector3f(1, -1, 0), Vector2f(0.5, 0.75));
EXPECT_EQ(v.vertex, Vector3f(128, -64, 59));
EXPECT_EQ(v.normal, Vector3f(1, -1, 0));
EXPECT_EQ(v.texcoord, Vector2f(0.5, 0.75));
EXPECT_EQ(v.tangent, Vector3f(0, 0, 0));
EXPECT_EQ(v.bitangent, Vector3f(0, 0, 0));
EXPECT_EQ(v.colour, Vector4f(1, 1, 1, 1));
}

{
// Initialise with colour but no tangents
RenderVertex v(Vector3f(-275, -0.1, 1.15), Vector3f(0.5, -0.5, 0.8), Vector2f(0.25, 0.37),
Vector4f(1.0, 0.5, 0.5, 0.6));
EXPECT_EQ(v.vertex, Vector3f(-275, -0.1, 1.15));
EXPECT_EQ(v.normal, Vector3f(0.5, -0.5, 0.8));
EXPECT_EQ(v.texcoord, Vector2f(0.25, 0.37));
EXPECT_EQ(v.tangent, Vector3f(0, 0, 0));
EXPECT_EQ(v.bitangent, Vector3f(0, 0, 0));
EXPECT_EQ(v.colour, Vector4f(1.0, 0.5, 0.5, 0.6));
}
}

// Wrapper for a light entity and its respective node interfaces
struct Light
{
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