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- Moved libs/clsocket to be in the same radiant/gameconnection directory as the code which uses it (similar to the picomodel library). The whole radiant/gameconnection directory could be moved into a separate plugin at a later date. - Added all of the new .cpp files to radiant/Makefile.am - Fixed some typical Windows-to-Linux compilation issues (missing #includes, incorrect #include case etc). - Use correct macro for detecting Linux in clsocket library (__linux__ instead of _LINUX) - Added missing "#pragma once" to a couple of headers (not causing any problems but better to be safe).
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Matthew Mott
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Sep 1, 2020
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Original file line number | Diff line number | Diff line change |
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#include "DiffDoom3MapWriter.h" | ||
#include "DiffStatus.h" | ||
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#include "ientity.h" | ||
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namespace map | ||
{ | ||
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include <map> | ||
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#include "map/format/Doom3MapWriter.h" | ||
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namespace map | ||
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