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Fix building when precompiled headers are turned off.
When building with "cmake -DCMAKE_DISABLE_PRECOMPILE_HEADERS=On", the build breaks due to several missing includes. This PR fixes that. (my selfish rationale: precompiled headers seems to break my ccache setup, and the packaging work for Debian usually includes a tons of rebuilds, so not be able to use ccache slows me down significantly)
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Tobias Frost
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Dec 4, 2021
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Original file line number | Diff line number | Diff line change |
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#include "scene/LayerUsageBreakdown.h" | ||
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#include <map> | ||
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namespace ui | ||
{ | ||
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@@ -15,6 +15,8 @@ | |
class Entity; | ||
class wxColourPickerEvent; | ||
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class wxSlider; | ||
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namespace ui | ||
{ | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,6 @@ | ||
#include "CommandStatus.h" | ||
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#include "i18n.h" | ||
#include "ui/istatusbarmanager.h" | ||
#include "iradiant.h" | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,7 @@ | ||
#pragma once | ||
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#include <string> | ||
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namespace map | ||
{ | ||
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include "ibrush.h" | ||
#include "imapformat.h" | ||
#include "math/Matrix3.h" | ||
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Original file line number | Diff line number | Diff line change |
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@@ -8,6 +8,7 @@ | |
#include <string> | ||
#include <unordered_map> | ||
#include <vector> | ||
#include <cstring> | ||
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namespace ofbx | ||
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Original file line number | Diff line number | Diff line change |
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@@ -4,6 +4,8 @@ | |
#include "itexturetoolcolours.h" | ||
#include "math/Matrix3.h" | ||
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#include <GL/glew.h> | ||
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namespace textool | ||
{ | ||
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Original file line number | Diff line number | Diff line change |
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@@ -5,6 +5,7 @@ | |
#include "Node.h" | ||
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class IPatch; | ||
struct PatchControl; | ||
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namespace textool | ||
{ | ||
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