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Add section on creating an info_player_start
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Matthew Mott committed Aug 15, 2018
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15 changes: 15 additions & 0 deletions doc/manual.adoc
Expand Up @@ -622,3 +622,18 @@ the applied textures are also shown in table at the lower left.
When you have chosen the desired model, click *OK* to insert it into the map.
The model will be inserted at the position where you originally right-clicked to
show the model chooser.

==== Creating a player start marker

The game requires a special entity (`info_player_start`) to mark the position at
which the player should enter the map. Without such an entity the map will be
unplayable.

To create this entity, ensure that nothing is selected then *Right click* in the
2D view and choose *Create player start here*. DarkRadiant will create the
player start entity at the clicked position.

Since it makes no sense to have more than one player start location, DarkRadiant
will not enable the *Create player start here* menu option if there is already
an `info_player_start` in the map. Instead, you may choose *Move player start
here* to move the existing entity to the clicked position.
22 changes: 21 additions & 1 deletion doc/manual.html
Expand Up @@ -461,6 +461,7 @@ <h1>DarkRadiant User Guide</h1>
<ul class="sectlevel3">
<li><a href="#_creating_lights">Creating lights</a></li>
<li><a href="#_creating_models">Creating models</a></li>
<li><a href="#_creating_a_player_start_marker">Creating a player start marker</a></li>
</ul>
</li>
</ul>
Expand Down Expand Up @@ -1460,13 +1461,32 @@ <h4 id="_creating_models">Creating models</h4>
show the model chooser.</p>
</div>
</div>
<div class="sect3">
<h4 id="_creating_a_player_start_marker">Creating a player start marker</h4>
<div class="paragraph">
<p>The game requires a special entity (<code>info_player_start</code>) to mark the position at
which the player should enter the map. Without such an entity the map will be
unplayable.</p>
</div>
<div class="paragraph">
<p>To create this entity, ensure that nothing is selected then <strong>Right click</strong> in the
2D view and choose <strong>Create player start here</strong>. DarkRadiant will create the
player start entity at the clicked position.</p>
</div>
<div class="paragraph">
<p>Since it makes no sense to have more than one player start location, DarkRadiant
will not enable the <strong>Create player start here</strong> menu option if there is already
an <code>info_player_start</code> in the map. Instead, you may choose <strong>Move player start
here</strong> to move the existing entity to the clicked position.</p>
</div>
</div>
</div>
</div>
</div>
</div>
<div id="footer">
<div id="footer-text">
Last updated 2018-08-15 21:04:29 BST
Last updated 2018-08-15 21:11:53 BST
</div>
</div>
</body>
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