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#5532: Introduce an intermediate MaterialTreeView which is just displ…
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…aying the materials without any default context menu actions.

MediaBrowserTreeView is inheriting MaterialTreeView to add the pieces needed for the Media Browser tab.
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codereader committed Feb 12, 2021
1 parent 9ed0592 commit eb8123c
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Showing 9 changed files with 349 additions and 267 deletions.
2 changes: 2 additions & 0 deletions radiant/CMakeLists.txt
Expand Up @@ -42,6 +42,8 @@ add_executable(darkradiant
ui/common/DefinitionView.cpp
ui/common/EntityChooser.cpp
ui/common/MapPreview.cpp
ui/common/MaterialPopulator.cpp
ui/common/MaterialTreeView.cpp
ui/common/MaterialDefinitionView.cpp
ui/common/RenderableAABB.cpp
ui/common/ShaderChooser.cpp
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197 changes: 197 additions & 0 deletions radiant/ui/common/MaterialPopulator.cpp
@@ -0,0 +1,197 @@
#include "MaterialPopulator.h"

#include "ifavourites.h"
#include "i18n.h"
#include "ishaders.h"

#include "string/string.h"
#include "shaderlib.h"

#include "wxutil/Bitmap.h"
#include "wxutil/dataview/TreeViewItemStyle.h"

namespace ui
{

namespace
{
const char* const OTHER_MATERIALS_FOLDER = N_("Other Materials");

constexpr const char* const FOLDER_ICON = "folder16.png";
constexpr const char* const TEXTURE_ICON = "icon_texture.png";
}

// Callback functor for processing shader names
struct ShaderNameCompareFunctor
{
bool operator()(const std::string& s1, const std::string& s2) const
{
return string_compare_nocase(s1.c_str(), s2.c_str()) < 0;
}
};

struct ShaderNameFunctor
{
// TreeStore to populate
wxutil::TreeModel& _store;
const MaterialTreeView::TreeColumns& _columns;
const std::set<std::string>& _favourites;
wxDataViewItem _root;

std::string _otherMaterialsPath;

// Maps of names to corresponding treemodel items, for both intermediate
// paths and explicitly presented paths
using NamedIterMap = std::map<std::string, wxDataViewItem, ShaderNameCompareFunctor>;
NamedIterMap _iters;

wxIcon _folderIcon;
wxIcon _textureIcon;

ShaderNameFunctor(wxutil::TreeModel& store, const MaterialTreeView::TreeColumns& columns, const std::set<std::string>& favourites) :
_store(store),
_columns(columns),
_favourites(favourites),
_root(_store.GetRoot()),
_otherMaterialsPath(_(OTHER_MATERIALS_FOLDER))
{
_folderIcon.CopyFromBitmap(wxutil::GetLocalBitmap(FOLDER_ICON));
_textureIcon.CopyFromBitmap(wxutil::GetLocalBitmap(TEXTURE_ICON));
}

// Recursive add function
wxDataViewItem& addRecursive(const std::string& path, bool isOtherMaterial)
{
// Look up candidate in the map and return it if found
auto it = _iters.find(path);

if (it != _iters.end())
{
return it->second;
}

/* Otherwise, split the path on its rightmost slash, call recursively on the
* first half in order to add the parent node, then add the second half as
* a child. Recursive bottom-out is when there is no slash (top-level node).
*/
// Find rightmost slash
std::size_t slashPos = path.rfind("/");

// Call recursively to get parent iter, leaving it at the toplevel if
// there is no slash
wxDataViewItem& parIter =
slashPos != std::string::npos ? addRecursive(path.substr(0, slashPos), isOtherMaterial) : _root;

// Append a node to the tree view for this child
wxutil::TreeModel::Row row = _store.AddItem(parIter);

std::string name = slashPos != std::string::npos ? path.substr(slashPos + 1) : path;

row[_columns.iconAndName] = wxVariant(wxDataViewIconText(name, _folderIcon));
row[_columns.leafName] = name;
row[_columns.fullName] = path;
row[_columns.isFolder] = true;
row[_columns.isOtherMaterialsFolder] = isOtherMaterial;
row[_columns.isFavourite] = false; // folders are not favourites

// Add a copy of the wxDataViewItem to our hashmap and return it
std::pair<NamedIterMap::iterator, bool> result = _iters.insert(
NamedIterMap::value_type(path, row.getItem()));

return result.first->second;
}

void visit(const std::string& name)
{
// Find rightmost slash
std::size_t slashPos = name.rfind("/");

wxDataViewItem parent;

if (string::istarts_with(name, GlobalTexturePrefix_get()))
{
// Regular texture, ensure parent folder
parent = slashPos != std::string::npos ? addRecursive(name.substr(0, slashPos), false) : _root;
}
else
{
// Put it under "other materials", ensure parent folder
parent = slashPos != std::string::npos ?
addRecursive(_otherMaterialsPath + "/" + name.substr(0, slashPos), true) :
addRecursive(_otherMaterialsPath, true);
}

// Insert the actual leaf
wxutil::TreeModel::Row row = _store.AddItem(parent);

std::string leafName = slashPos != std::string::npos ? name.substr(slashPos + 1) : name;

bool isFavourite = _favourites.count(name) > 0;

row[_columns.iconAndName] = wxVariant(wxDataViewIconText(leafName, _textureIcon));
row[_columns.leafName] = leafName;
row[_columns.fullName] = name;
row[_columns.isFolder] = false;
row[_columns.isOtherMaterialsFolder] = false;
row[_columns.isFavourite] = isFavourite;

// Formatting
row[_columns.iconAndName] = wxutil::TreeViewItemStyle::Declaration(isFavourite);
}
};

// Construct and initialise variables
MaterialPopulator::MaterialPopulator(const MaterialTreeView::TreeColumns& columns) :
ThreadedResourceTreePopulator(columns),
_columns(columns)
{
_favourites = GlobalFavouritesManager().getFavourites(decl::Type::Material);
}

MaterialPopulator::~MaterialPopulator()
{
// Stop the worker while the class is still intact
EnsureStopped();
}

void MaterialPopulator::PopulateModel(const wxutil::TreeModel::Ptr& model)
{
model->SetHasDefaultCompare(false);

ShaderNameFunctor functor(*model, _columns, _favourites);
GlobalMaterialManager().foreachShaderName([&](const std::string& name)
{
ThrowIfCancellationRequested();
functor.visit(name);
});
}

void MaterialPopulator::SortModel(const wxutil::TreeModel::Ptr& model)
{
// Sort the model while we're still in the worker thread
model->SortModelFoldersFirst(_columns.iconAndName, _columns.isFolder,
[&](const wxDataViewItem& a, const wxDataViewItem& b)
{
// Special folder comparison function
// A and B are both folders
wxVariant aIsOtherMaterialsFolder, bIsOtherMaterialsFolder;

model->GetValue(aIsOtherMaterialsFolder, a, _columns.isOtherMaterialsFolder.getColumnIndex());
model->GetValue(bIsOtherMaterialsFolder, b, _columns.isOtherMaterialsFolder.getColumnIndex());

// Special treatment for "Other Materials" folder, which always comes last
if (aIsOtherMaterialsFolder)
{
return +1;
}

if (bIsOtherMaterialsFolder)
{
return -1;
}

return 0; // no special folders, return equal to continue the regular sort algorithm
});
}

}
33 changes: 33 additions & 0 deletions radiant/ui/common/MaterialPopulator.h
@@ -0,0 +1,33 @@
#pragma once

#include <set>

#include "wxutil/dataview/ThreadedResourceTreePopulator.h"
#include "MaterialTreeView.h"

namespace ui
{

class MaterialPopulator :
public wxutil::ThreadedResourceTreePopulator
{
private:
const MaterialTreeView::TreeColumns& _columns;

// The set of favourites
std::set<std::string> _favourites;

public:
// Construct and initialise variables
MaterialPopulator(const MaterialTreeView::TreeColumns& columns);

virtual ~MaterialPopulator();

protected:
virtual void PopulateModel(const wxutil::TreeModel::Ptr& model) override;

// Special sort algorithm to sort the "Other Materials" separately
virtual void SortModel(const wxutil::TreeModel::Ptr& model) override;
};

}
47 changes: 47 additions & 0 deletions radiant/ui/common/MaterialTreeView.cpp
@@ -0,0 +1,47 @@
#include "MaterialTreeView.h"

#include "i18n.h"
#include "MaterialPopulator.h"

namespace ui
{

MaterialTreeView::MaterialTreeView(wxWindow* parent) :
ResourceTreeView(parent, Columns(), wxDV_NO_HEADER)
{
auto* textCol = AppendIconTextColumn(_("Shader"), Columns().iconAndName.getColumnIndex(),
wxDATAVIEW_CELL_INERT, wxCOL_WIDTH_AUTOSIZE);

SetExpanderColumn(textCol);
textCol->SetWidth(300);

AddSearchColumn(Columns().iconAndName);
EnableFavouriteManagement(decl::Type::Material);

// The wxWidgets algorithm sucks at sorting large flat lists of strings,
// so we do that ourselves
GetTreeModel()->SetHasDefaultCompare(false);
}

const MaterialTreeView::TreeColumns& MaterialTreeView::Columns() const
{
static TreeColumns _treeColumns;
return _treeColumns;
}

void MaterialTreeView::Populate()
{
ResourceTreeView::Populate(std::make_shared<MaterialPopulator>(Columns()));
}

void MaterialTreeView::SetTreeMode(MaterialTreeView::TreeMode mode)
{
std::string previouslySelectedItem = GetSelectedFullname();

ResourceTreeView::SetTreeMode(mode);

// Try to select the same item we had as before
SetSelectedFullname(previouslySelectedItem);
}

}
37 changes: 37 additions & 0 deletions radiant/ui/common/MaterialTreeView.h
@@ -0,0 +1,37 @@
#pragma once

#include "wxutil/dataview/ResourceTreeView.h"

namespace ui
{

/**
* Special tree view for displaying the available materials
*/
class MaterialTreeView :
public wxutil::ResourceTreeView
{
public:
struct TreeColumns :
public wxutil::ResourceTreeView::Columns
{
// We just need one additional column to store the "is other materials folder" flag
TreeColumns() :
isOtherMaterialsFolder(add(wxutil::TreeModel::Column::Boolean))
{}

wxutil::TreeModel::Column isOtherMaterialsFolder;
};

public:
MaterialTreeView(wxWindow* parent);

const TreeColumns& Columns() const;

virtual void SetTreeMode(MaterialTreeView::TreeMode mode) override;

// Loads all the materials
virtual void Populate();
};

}

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