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Document a couple more options in the Edit menu
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Matthew Mott committed May 4, 2022
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Expand Up @@ -827,6 +827,7 @@ needs to align across all of the brushes, regardless of how they are moved or
resized), you will want to disable *Texture Lock*.
|===

[[ShaderClipboard]]
==== Using the shader clipboard

While constructing a map it will frequently be necessary to apply the same
Expand Down Expand Up @@ -1792,6 +1793,16 @@ content into a file and load it later as an actual map fragment.
TIP: To unparent *all* of an entity's primitives and convert them back into
worldspawn, just right-click in the 2D view and choose *Revert to worldspawn*.

*Merge selected entities*:: Convert two more more selected entities into a
single entity which contains all of the contained brushes and patches. Only
works for entities which can contain primitives (e.g. func_static).

*Copy shader*:: Copy the shader from the selected face to the
<<ShaderClipboard,shader clipboard>>.

*Paste shader*:: Paste the shader currently on the <<ShaderClipboard,shader
clipboard>> to all selected faces.

== Configuring DarkRadiant

DarkRadiant offers a large number of configurable options which can be used to
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