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DarkRadiant 3.9.0

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@codereader codereader released this 31 Mar 07:07
· 4 commits to master since this release
f84caab

DarkRadiant 3.9.0 is ready for download!

A changelog of tracked issues can be found on the Bugtracker Changelog. Visit the forum release thread in case you want to stop by and discuss this release.

Downloads

Windows x64: Download Installer | Download Portable
Linux: There's a debian package available (with some delay) and a Flatpak, otherwise you'll have to compile it yourself.

What has been changed since 3.8.0

  • Feature: Add "Show definition" button for the "inherit" spawnarg
  • Improvement: Preserve patch tesselation fixed subdivisions when creating caps
  • Improvement: Add Filters for Location Entities and Player Start
  • Improvement: Support saving entity key/value pairs containing double quotes
  • Improvement: Allow a way to easily see all properties of attached entities
  • Fixed: "Show definition" doesn't work for inherited properties
  • Fixed: Incorrect mouse movement in 3D / 2D views on Plasma Wayland
  • Fixed: Objective Description flumoxed by double-quotes
  • Fixed: Spinboxes in Background Image panel don't work correctly
  • Fixed: Skins defined on modelDefs are ignored
  • Fixed: Crash on activating lighting mode in the Model Chooser
  • Fixed: Can't undo deletion of atdm_conversation_info entity via conversation editor
  • Fixed: 2D views revert to original ortho layout each time running DR.
  • Fixed: WX assertion failure when docking windows on top of the Properties panel on Linux
  • Fixed: Empty rotation when cloning an entity using editor_rotatable and an angle key
  • Fixed: Three-way merge produces duplicate primitives when a func_static is moved
  • Fixed: Renderer crash during three-way map merge
  • Internal: Replace libxml2 with pugixml
  • Internal: Update wxWidgets to 3.2.4

Compiling

If you need help compiling DarkRadiant from source, please have a look at the Compilation Guide on our wiki. There are instructions for numerous Linux distributions as well as guidance to compile DarkRadiant in macOS.

The Visual Studio solution will automatically attempt to download the required dependencies. If it fails for some reason, you'll have to download them manually from here and extract them to your working copy.