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- when altering the default string table, make sure that all existing…
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… text for the given label is removed that comes from an older resource file.

If this isn't done there can be a mix of content from different sources, depending on the language. It's better to have correct English text than unfitting localized versions.
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coelckers committed Apr 13, 2019
1 parent 5f2d418 commit 4668fa9
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Showing 3 changed files with 58 additions and 15 deletions.
15 changes: 11 additions & 4 deletions src/gamedata/d_dehacked.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -282,6 +282,7 @@ static int PatchSize;
static char *Line1, *Line2;
static int dversion, pversion;
static bool including, includenotext;
static int LumpFileNum;

static const char *unknown_str = "Unknown key %s encountered in %s %d.\n";

Expand Down Expand Up @@ -2169,7 +2170,7 @@ static int PatchMusic (int dummy)

keystring << "MUSIC_" << Line1;

TableElement te = { newname, newname, newname, newname };
TableElement te = { LumpFileNum, { newname, newname, newname, newname } };
DehStrings.Insert(keystring, te);
DPrintf (DMSG_SPAMMY, "Music %s set to:\n%s\n", keystring.GetChars(), newname.GetChars());
}
Expand Down Expand Up @@ -2285,7 +2286,7 @@ static int PatchText (int oldSize)
if (str != NULL)
{
FString newname = newStr;
TableElement te = { newname, newname, newname, newname };
TableElement te = { LumpFileNum, { newname, newname, newname, newname } };
DehStrings.Insert(str, te);
EnglishStrings.Remove(str); // remove entry so that it won't get found again by the next iteration or by another replacement later
good = true;
Expand Down Expand Up @@ -2340,7 +2341,7 @@ static int PatchStrings (int dummy)
// Account for a discrepancy between Boom's and ZDoom's name for the red skull key pickup message
const char *ll = Line1;
if (!stricmp(ll, "GOTREDSKULL")) ll = "GOTREDSKUL";
TableElement te = { holdstring, holdstring, holdstring, holdstring };
TableElement te = { LumpFileNum, { holdstring, holdstring, holdstring, holdstring } };
DehStrings.Insert(ll, te);
DPrintf (DMSG_SPAMMY, "%s set to:\n%s\n", Line1, holdstring.GetChars());
}
Expand Down Expand Up @@ -2496,13 +2497,19 @@ int D_LoadDehLumps(DehLumpSource source)

bool D_LoadDehLump(int lumpnum)
{
auto ls = LumpFileNum;
LumpFileNum = Wads.GetLumpFile(lumpnum);

PatchSize = Wads.LumpLength(lumpnum);

PatchName = copystring(Wads.GetLumpFullPath(lumpnum));
PatchFile = new char[PatchSize + 1];
Wads.ReadLump(lumpnum, PatchFile);
PatchFile[PatchSize] = '\0'; // terminate with a '\0' character
return DoDehPatch();
auto res = DoDehPatch();
LumpFileNum = ls;

return res;
}

bool D_LoadDehFile(const char *patchfile)
Expand Down
50 changes: 42 additions & 8 deletions src/gamedata/stringtable.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -67,8 +67,8 @@ void FStringTable::LoadStrings ()
{
auto lumpdata = Wads.ReadLumpIntoArray(lump);

if (!ParseLanguageCSV(lumpdata))
LoadLanguage (lumpdata);
if (!ParseLanguageCSV(lump, lumpdata))
LoadLanguage (lump, lumpdata);
}
UpdateLanguage();
allMacros.Clear();
Expand Down Expand Up @@ -191,14 +191,15 @@ bool FStringTable::readMacros(int lumpnum)
//
//==========================================================================

bool FStringTable::ParseLanguageCSV(const TArray<uint8_t> &buffer)
bool FStringTable::ParseLanguageCSV(int lumpnum, const TArray<uint8_t> &buffer)
{
if (memcmp(buffer.Data(), "default,", 8)) return false;
auto data = parseCSV(buffer);

int labelcol = -1;
int filtercol = -1;
TArray<std::pair<int, unsigned>> langrows;
bool hasDefaultEntry = false;

if (data.Size() > 0)
{
Expand All @@ -221,6 +222,7 @@ bool FStringTable::ParseLanguageCSV(const TArray<uint8_t> &buffer)
if (lang.CompareNoCase("default") == 0)
{
langrows.Push(std::make_pair(column, default_table));
hasDefaultEntry = true;
}
else if (lang.Len() < 4)
{
Expand All @@ -243,12 +245,16 @@ bool FStringTable::ParseLanguageCSV(const TArray<uint8_t> &buffer)
}

FName strName = row[labelcol];
if (hasDefaultEntry)
{
DeleteForLabel(lumpnum, strName);
}
for (auto &langentry : langrows)
{
auto str = row[langentry.first];
if (str.Len() > 0)
{
InsertString(langentry.second, strName, str);
InsertString(lumpnum, langentry.second, strName, str);
}
else
{
Expand All @@ -266,7 +272,7 @@ bool FStringTable::ParseLanguageCSV(const TArray<uint8_t> &buffer)
//
//==========================================================================

void FStringTable::LoadLanguage (const TArray<uint8_t> &buffer)
void FStringTable::LoadLanguage (int lumpnum, const TArray<uint8_t> &buffer)
{
bool errordone = false;
TArray<uint32_t> activeMaps;
Expand Down Expand Up @@ -363,10 +369,14 @@ void FStringTable::LoadLanguage (const TArray<uint8_t> &buffer)
}
if (!skip)
{
if (activeMaps[0] == default_table)
{
DeleteForLabel(lumpnum, strName);
}
// Insert the string into all relevant tables.
for (auto map : activeMaps)
{
InsertString(map, strName, strText);
InsertString(lumpnum, map, strName, strText);
}
}
}
Expand All @@ -384,16 +394,40 @@ void FStringTable::DeleteString(int langid, FName label)
allStrings[langid].Remove(label);
}

//==========================================================================
//
// This deletes all older entries for a given label. This gets called
// when a string in the default table gets updated.
//
//==========================================================================

void FStringTable::DeleteForLabel(int lumpnum, FName label)
{
decltype(allStrings)::Iterator it(allStrings);
decltype(allStrings)::Pair *pair;
auto filenum = Wads.GetLumpFile(lumpnum);

while (it.NextPair(pair))
{
auto entry = pair->Value.CheckKey(label);
if (entry && entry->filenum < filenum)
{
pair->Value.Remove(label);
}
}

}

//==========================================================================
//
//
//
//==========================================================================

void FStringTable::InsertString(int langid, FName label, const FString &string)
void FStringTable::InsertString(int lumpnum, int langid, FName label, const FString &string)
{
const char *strlangid = (const char *)&langid;
TableElement te = { string, string, string, string };
TableElement te = { lumpnum, { string, string, string, string } };
long index;
while ((index = te.strings[0].IndexOf("@[")) >= 0)
{
Expand Down
8 changes: 5 additions & 3 deletions src/gamedata/stringtable.h
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@

struct TableElement
{
int filenum;
FString strings[4];
};

Expand Down Expand Up @@ -104,14 +105,15 @@ class FStringTable
LangMap allStrings;
TArray<std::pair<uint32_t, StringMap*>> currentLanguageSet;

void LoadLanguage (const TArray<uint8_t> &buffer);
void LoadLanguage (int lumpnum, const TArray<uint8_t> &buffer);
TArray<TArray<FString>> parseCSV(const TArray<uint8_t> &buffer);
bool ParseLanguageCSV(const TArray<uint8_t> &buffer);
bool ParseLanguageCSV(int lumpnum, const TArray<uint8_t> &buffer);

bool LoadLanguageFromSpreadsheet(int lumpnum, const TArray<uint8_t> &buffer);
bool readMacros(int lumpnum);
void InsertString(int langid, FName label, const FString &string);
void InsertString(int lumpnum, int langid, FName label, const FString &string);
void DeleteString(int langid, FName label);
void DeleteForLabel(int lumpnum, FName label);

static size_t ProcessEscapes (char *str);
};
Expand Down

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