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- add post processing support to the software renderer and softpoly
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Is this about the old postprocessing or just the new one? Becouse i have merged this in the legacy branch but i didn't merge the hw_postprocess branch. The engine compiles and runs. How could i test this?
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I don't think this works without the hw_postprocess changes. You can try, though. If it doesn't work you'll either get a crash or a black screen. Easiest way to test it would be to toggle FXAA on and off. If you see anti-aliasing appearing then it works.
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I've tried the gamma2 shader and it doesn't work (no output). I've reverted the commit.
I was not sure that's why i asked, i had to try i guess. :)