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- add cvar 'cl_disableinvertedcolormap' - changes the invulnerability… (
#972) * - add cvar 'cl_disableinvertedcolormap' - changes the invulnerability sphere to instead be a regular desaturated colormap that transitions from deep blue to pale yellow * - add menu option for cl_disableinvertedcolormap * - added customization for invulnerability colormap * - fixed custom colormap being calculated incorrectly * - disable custom invulnerability map before the main game loop
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