Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This is a new property for MODELDEF that allows one to override MD3 surface skins, this is useful if one wants to change textures on only one part of a MD3 model on demand, without needing to make duplicate MD3 files, nor having to split them into separate models. This can allow one to have multiple variants of high-poly, smoothly animated 3D Models without drastically bloating the filesize of a mod, and saves on memory.
The syntax is as follows:
SurfaceSkin int<model index> int<surface index> string<path>
Surfaceskin uses a full path to it's skin, instead of using the "path" property, this is for ease of use, and falls in line with how skins are defined in the MD3 format itself.