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Do not show intermission screen after level 6 in pack_nerve. By Fabia…
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…n Greffrath.
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entryway committed Feb 3, 2014
1 parent 3fd0f89 commit 7068da9
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions prboom2/src/g_game.c
Expand Up @@ -1709,7 +1709,7 @@ void G_WorldDone (void)
if (secretexit)
players[consoleplayer].didsecret = true;

if (gamemode == commercial)
if (gamemode == commercial && gamemission != pack_nerve)
{
switch (gamemap)
{
Expand All @@ -1724,9 +1724,9 @@ void G_WorldDone (void)
F_StartFinale ();
break;
}
if (gamemission == pack_nerve && singleplayer && gamemap == 8)
F_StartFinale ();
}
else if (gamemission == pack_nerve && singleplayer && gamemap == 8)
F_StartFinale ();
else if (gamemap == 8)
gameaction = ga_victory; // cph - after ExM8 summary screen, show victory stuff
}
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