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two-models.ts
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two-models.ts
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/*!
* Copyright 2020 Cognite AS
*/
import * as THREE from 'three';
import * as reveal from '@cognite/reveal';
import * as reveal_threejs from '@cognite/reveal/threejs';
import CameraControls from 'camera-controls';
CameraControls.install({ THREE });
async function main() {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.12, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setClearColor('#000000');
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const sectorModel1 = await reveal.loadCadModelByUrl('/primitives');
const sectorModel2 = await reveal.loadCadModelByUrl('/primitives');
const sectorModelNode1 = new reveal_threejs.CadNode(sectorModel1);
let modelNeedsUpdate = false;
sectorModelNode1.addEventListener('update', () => {
modelNeedsUpdate = true;
});
const sectorModelNode2 = new reveal_threejs.CadNode(sectorModel2);
sectorModelNode2.addEventListener('update', () => {
modelNeedsUpdate = true;
});
const model2Offset = new THREE.Group();
model2Offset.position.set(-50, -50, 0);
model2Offset.add(sectorModelNode2);
scene.add(sectorModelNode1);
scene.add(model2Offset);
const controls = new CameraControls(camera, renderer.domElement);
const pos = new THREE.Vector3(100, 100, 100);
const target = new THREE.Vector3(0, 0, 0);
controls.setLookAt(pos.x, pos.y, pos.z, target.x, target.y, target.z);
controls.update(0.0);
camera.updateMatrixWorld();
sectorModelNode1.update(camera);
sectorModelNode2.update(camera);
const clock = new THREE.Clock();
const render = () => {
const delta = clock.getDelta();
const controlsNeedUpdate = controls.update(delta);
if (controlsNeedUpdate) {
sectorModelNode1.update(camera);
sectorModelNode2.update(camera);
}
const needsUpdate = controlsNeedUpdate || modelNeedsUpdate;
if (needsUpdate) {
renderer.render(scene, camera);
}
requestAnimationFrame(render);
};
render();
(window as any).scene = scene;
(window as any).THREE = THREE;
(window as any).camera = camera;
(window as any).controls = controls;
}
main();