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TriangleMeshFormats: Fix indentation

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bgamari committed Nov 25, 2012
1 parent 238899b commit 84072ed256213c9dbb6896742d865273e908a04f
Showing with 3 additions and 3 deletions.
  1. +3 −3 Graphics/Implicit/Export/TriangleMeshFormats.hs
@@ -22,9 +22,9 @@ stl triangles = toLazyText $ stlHeader <> mconcat (map triangle triangles) <> st
stlFooter = "endsolid ImplictCADExport\n"
vertex :: ℝ3 -> Builder
vertex (x,y,z) = mconcat ["vertex "
- ,bf x , " "
- ,bf y , " "
- ,bf z]
+ ,bf x , " "
+ ,bf y , " "
+ ,bf z]
triangle :: (ℝ3, ℝ3, ℝ3) -> Builder
triangle (a,b,c) =
"facet normal 0 0 0\n"

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