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// Mesh.cs | ||
// | ||
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using System; | ||
using System.Collections.Generic; | ||
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namespace GLSharp.Graphics | ||
{ | ||
public class Mesh | ||
{ | ||
} | ||
} |
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// Library.cs | ||
// | ||
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using System; | ||
using System.Collections.Generic; | ||
using GLSharp.Graphics; | ||
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namespace GLSharp.Resource | ||
{ | ||
public class Library | ||
{ | ||
private Dictionary<String, ICompiledShader> _shaderSet; | ||
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/// <summary> | ||
/// The complete set of shaders used for drawing. | ||
/// </summary> | ||
public Dictionary<String, ICompiledShader> ShaderSet { | ||
get { return _shaderSet; } | ||
set { _shaderSet = value; } | ||
} | ||
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private Dictionary<String, Mesh> _meshSet; | ||
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/// <summary> | ||
/// The complete collection of Meshes used for rendering. | ||
/// </summary> | ||
public Dictionary<String, Mesh> MeshSet | ||
{ | ||
get { return _meshSet; } | ||
set { _meshSet = value; } | ||
} | ||
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} | ||
} |
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Original file line number | Diff line number | Diff line change |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
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namespace GLSharp.Universe { | ||
public class MeshComponent : Component { | ||
public MeshComponent() { | ||
/*set the type*/ | ||
this._type = "mesh"; | ||
} | ||
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} | ||
} |
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