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Update svg-points and points dependencies to fix moveTo issues #62

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dalisoft opened this issue Jan 13, 2017 · 7 comments
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Update svg-points and points dependencies to fix moveTo issues #62

dalisoft opened this issue Jan 13, 2017 · 7 comments
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@dalisoft
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How to keep 2-3 moveto in one points list without converting to cubic or line.

For adding aka normalise points we should keep moveto and not duplicate as possible.

This also fix much of issue related to animation looks. If you interested test Complex shapes and you see what i mean.

@colinmeinke
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Again, not sure what you mean. Can you provide a short and simple code example of your problem.

@dalisoft
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I soon give you demo. Or you can test paths has more than 1 moveto

@dalisoft
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@colinmeinke Please, checkout http://codepen.io/dalisoft/pen/jyrBOL for how it looks ( unexcepted triangulation ) when moveTo is more than one

@colinmeinke colinmeinke changed the title Multi moveto Update svg-points and points dependencies to fix moveTo issues Jan 16, 2017
@colinmeinke colinmeinke self-assigned this Jan 16, 2017
@dalisoft
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latest release really fixes some of multi moveto path with "startshape -1 moveIndex", but not enough it's.
See new demo, http://codepen.io/dalisoft/pen/jyrBOL

@colinmeinke
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Just fixed another issue with points that was causing some problems for paths with multiple moveTo points colinmeinke/points#13. Will release a new Wilderness with the fix shortly.

@dalisoft
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Thanks. I am too maked some nice things that should apply any transform even matrix. I upload as soon

colinmeinke added a commit that referenced this issue Jan 25, 2017
@colinmeinke
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I just opened an issue that I think addresses the remaining problem with morphing shapes that have multiple moveTo points.

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