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πŸŒˆπŸ™ˆ HDR -> display

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colour-science/notorious6

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πŸŒˆπŸ™ˆ notorious6

Experiments in mapping HDR stimulus to display via shaders and stuff.

screenshot

Building and running

Should work on Windows and Linux (🐧 not tested yet). Mac will probably throw a fit due to the use of OpenGL.

  1. Get Rust.
  2. Clone the repo and run cargo build --release or cargo run --release

The compiled binary sits in target/release/notorious6

By default, the app loads images from a folder called img. To change it, pass the folder to the app as a parameter, for example:

cargo run --release -- some_other_folder_or_image

or

target/release/notorious6 some_other_folder_or_image

Controls

  • Left/right - switch images
  • Up/down - switch techniques (see the shaders folder)
  • Hold the left mouse button and drag up/down: change EV

License

This contribution is dual licensed under EITHER OF

at your option.

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πŸŒˆπŸ™ˆ HDR -> display

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  • Rust 50.5%
  • GLSL 32.7%
  • HLSL 16.8%