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Hi Jacob, Just copying this here from our email, for posterity. Cheers! I’ve seen that kind of noise before from light sources (is it a JAZ spec?) – odd. At any rate, with noise that severe I’d suggest the simplest way to correct for it is just to manually interpolate across the span of the noise (i.e. draw a straight line from just before the noise to just after it), then run it through the smoothing. There’s no way procspec() smoothing will be able to handle it directly, since you’d have to make the smoother so extreme that it’d destroy the shape of the spec itself. Here’s a chunk of code to show what I mean – see how you go, and let me know if you hit any issues!
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Hi Jacob,
Just copying this here from our email, for posterity. Cheers!
I’ve seen that kind of noise before from light sources (is it a JAZ spec?) – odd. At any rate, with noise that severe I’d suggest the simplest way to correct for it is just to manually interpolate across the span of the noise (i.e. draw a straight line from just before the noise to just after it), then run it through the smoothing. There’s no way procspec() smoothing will be able to handle it directly, since you’d have to make the smoother so extreme that it’d destroy the shape of the spec itself. Here’s a chunk of code to show what I mean – see how you go, and let me know if you hit any issues!